Example #1
0
 /// <summary>
 /// Received when the arm has completed a movement
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="proceed"></param>
 /// <param name="message"></param>
 private void Arm_OnArmUpdateEventReceived(ViewModel_Arm sender, bool proceed, string message)
 {
     if (proceed)
     {
         DoProceed();
     }
     RaiseEventOnTopLevel(OnSimulationUpdateEvent, new object[] { this, message });
 }
Example #2
0
        public ViewModel_SimulationRunner()
        {
            // Fill in some defaults
            SimulationParameters = new ViewModel_SimulationParameters(96, 288, 3, 1, 10, 0);

            _SimulationTimer.Elapsed += _Simulationtimer_Elapsed;

            Arm             = new ViewModel_Arm();
            GrindStation    = new ViewModel_GrindStation();
            DispenseStation = new ViewModel_DispenseStation();

            // Tie in events when parts of the system have completed their job
            _Arm.OnArmUpdateEvent                  += new ViewModel_Arm.OnArmUpdateEventHandler(Arm_OnArmUpdateEventReceived);
            _Arm.OnGripUpdateEvent                 += new ViewModel_Arm.OnGripUpdateEventHandler(Arm_OnGripUpdateEventReceived);
            _GrindStation.OnGrindUpdateEvent       += new ViewModel_GrindStation.OnGrindUpdateEventHandler(GrindStation_OnGrindUpdateEventReceived);
            _DispenseStation.OnDispenseUpdateEvent += new ViewModel_DispenseStation.OnDispenseUpdateEventHandler(DispenseStation_OnDispenseUpdateEventReceived);
        }
Example #3
0
        /// <summary>
        /// Received then the grip has completed a movement
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="proceed"></param>
        /// <param name="message"></param>
        private void Arm_OnGripUpdateEventReceived(ViewModel_Arm sender, bool proceed, int index, Model_Arm.GripPosition grip, Model_Rack.RackPurpose rack, string message)
        {
            if (proceed)
            {
                if (SimulationState.STAGE1_PICK_UP_INPUT_VIAL == _CurrentState)
                {
                    // Belt and braces
                    if (Model_Rack.RackPurpose.INPUT == rack)
                    {
                        // Just picked up from input so set current input ID
                        _InputRack.SetCurrentID(index);
                        _RefreshInput = false;
                    }
                }

                if (SimulationState.STAGE6_PICK_UP_OUTPUT_VIAL == _CurrentState)
                {
                    // Belt and braces
                    if (Model_Rack.RackPurpose.OUTPUT == rack)
                    {
                        // Just picked up from output so set current output ID
                        _OutputRack.SetCurrentID(index);
                    }
                }

                if (SimulationState.STAGE10_PLACE_VIAL_AT_OUTPUT == _CurrentState)
                {
                    // Belt and braces
                    if (Model_Rack.RackPurpose.OUTPUT == rack)
                    {
                        _OutputRack.SetCurrentID(index + 1);
                    }
                }

                DoProceed();
            }
            RaiseEventOnTopLevel(OnSimulationUpdateEvent, new object[] { this, message });
        }