Example #1
0
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
     camera = new Camera(this,new Vector3(0,25,150),new Vector3(0,25,0), Vector3.Up);
     Components.Add(camera);
        modelManger = new ModelManager(this);
        Components.Add(modelManger);
     this.IsMouseVisible = true;
     base.Initialize();
 }
Example #2
0
        protected override void Initialize()
        {
            camera = new Camera(this, new Vector3(800, 400, 900), new Vector3(0, 50, 0), Vector3.Up);
            Components.Add(camera);

            modelManager = new ModelManager(this);
            Components.Add(modelManager);

            this.IsMouseVisible = true;

            base.Initialize();
        }