Example #1
0
        public Track Best(string startP, string finishP, Type deliv, int volume)
        {
            GlobalData data   = GlobalData.GetInstance();
            int        start  = Decr(startP);
            int        finish = Decr(finishP);

            int[][] mat = new int[data.SIZE][];
            for (int i = 0; i < data.SIZE; i++)
            {
                mat[i] = new int[data.SIZE];
            }

            mat = MatrixUpd(deliv);
            int[] path = new int[data.SIZE];
            for (int i = 0; i < data.SIZE; i++)
            {
                path[i] = -1;
            }

            path = Optim(mat, start, finish);
            int count = 0;

            for (int i = 0; i < data.SIZE; i++)
            {
                if (path[i] != -1)
                {
                    count++;
                }
                else
                {
                    break;
                }
            }

            CarCreator   carCreator   = CarCreator.GetInstance();
            TrainCreator trainCreator = TrainCreator.GetInstance();
            PlaneCreator planeCreator = PlaneCreator.GetInstance();

            switch (count)
            {
            case 1:
            {
                Car car1 = carCreator.CreateTransport() as Car;
                foreach (var it in data.table)
                {
                    if (it.Key.Contains(data.points[path[0]]))
                    {
                        car1 = carCreator.CreateTransport(
                            data.tableCost[it.Value * 3 + 2],
                            data.matrixDist[path[0], path[1]])
                               as Car;
                    }
                }

                Track track = new Track();
                track.AddTransport(volume, car1);
                return(track);
            }

            case 3:
            {
                Car car1 = carCreator.CreateTransport() as Car;
                foreach (var it in data.table)
                {
                    if (it.Key.Contains(data.points[path[0]]))
                    {
                        car1 = carCreator.CreateTransport(
                            data.tableCost[it.Value * 3 + 2],
                            data.matrixDist[path[0], path[1]])
                               as Car;
                    }
                }

                Car car2 = carCreator.CreateTransport() as Car;
                foreach (var it in data.table)
                {
                    if (it.Key.Contains(data.points[path[2]]))
                    {
                        car2 = carCreator.CreateTransport(
                            data.tableCost[it.Value * 3 + 2],
                            data.matrixDist[path[2], path[3]])
                               as Car;
                    }
                }

                Train train1 = trainCreator.CreateTransport() as Train;
                Plane plane1 = planeCreator.CreateTransport() as Plane;
                Track track  = new Track();

                foreach (var it in data.table)
                {
                    if (it.Key.Contains(data.points[path[1]]) &&
                        data.points[path[1]].Contains("TS"))
                    {
                        train1 = trainCreator.CreateTransport(
                            data.tableCost[it.Value * 3 + 1],
                            data.matrixDist[path[1], path[2]])
                                 as Train;
                        track.AddTransport(volume, car1, car2, train1);
                    }

                    if (it.Key.Contains(data.points[path[1]]) &&
                        data.points[path[1]].Contains("AP"))
                    {
                        plane1 = planeCreator.CreateTransport(
                            data.tableCost[it.Value * 3],
                            data.matrixDist[path[1], path[2]])
                                 as Plane;
                        track.AddTransport(volume, car1, car2, plane1);
                    }
                }

                return(track);
            }

            case 5:
            {
                Car car1 = carCreator.CreateTransport() as Car;
                foreach (var it in data.table)
                {
                    if (it.Key.Contains(data.points[path[0]]))
                    {
                        car1 = carCreator.CreateTransport(
                            data.tableCost[it.Value * 3 + 2],
                            data.matrixDist[path[0], path[1]])
                               as Car;
                    }
                }

                Train train1 = trainCreator.CreateTransport() as Train;
                Plane plane1 = planeCreator.CreateTransport() as Plane;
                foreach (var it in data.table)
                {
                    if (it.Key.Contains(data.points[path[1]]) &&
                        data.points[path[1]].Contains("TS"))
                    {
                        train1 = trainCreator.CreateTransport(
                            data.tableCost[it.Value * 3 + 1],
                            data.matrixDist[path[1], path[2]])
                                 as Train;
                    }
                    if (it.Key.Contains(data.points[path[1]]) &&
                        data.points[path[1]].Contains("AP"))
                    {
                        plane1 = planeCreator.CreateTransport(
                            data.tableCost[it.Value * 3],
                            data.matrixDist[path[1], path[2]])
                                 as Plane;
                    }
                }

                Car car2 = carCreator.CreateTransport() as Car;
                foreach (var it in data.table)
                {
                    if (it.Key.Contains(data.points[path[2]]))
                    {
                        car2 = carCreator.CreateTransport(
                            data.tableCost[it.Value * 3 + 2],
                            data.matrixDist[path[2], path[3]])
                               as Car;
                    }
                }

                foreach (var it in data.table)
                {
                    if (it.Key.Contains(data.points[path[3]]) &&
                        data.points[path[3]].Contains("AP"))
                    {
                        plane1 = planeCreator.CreateTransport(
                            data.tableCost[it.Value * 3],
                            data.matrixDist[path[3], path[4]])
                                 as Plane;
                    }
                    if (it.Key.Contains(data.points[path[3]]) &&
                        data.points[path[3]].Contains("TS"))
                    {
                        train1 = trainCreator.CreateTransport(
                            data.tableCost[it.Value * 3 + 1],
                            data.matrixDist[path[3], path[4]])
                                 as Train;
                    }
                }

                Car car3 = carCreator.CreateTransport() as Car;
                foreach (var it in data.table)
                {
                    if (it.Key.Contains(data.points[path[4]]))
                    {
                        car3 = carCreator.CreateTransport(
                            data.tableCost[it.Value * 3 + 2],
                            data.matrixDist[path[4], path[5]])
                               as Car;
                    }
                }

                Track track = new Track();
                track.AddTransport(volume, car1, car2, car3, train1, plane1);
                return(track);
            }

            case 7:
            {
                Car car1 = carCreator.CreateTransport() as Car;
                foreach (var it in data.table)
                {
                    if (it.Key.Contains(data.points[path[0]]))
                    {
                        car1 = carCreator.CreateTransport(
                            data.tableCost[it.Value * 3 + 2],
                            data.matrixDist[path[0], path[1]])
                               as Car;
                    }
                }

                Train train1 = trainCreator.CreateTransport() as Train;
                foreach (var it in data.table)
                {
                    if (it.Key.Contains(data.points[path[1]]))
                    {
                        train1 = trainCreator.CreateTransport(
                            data.tableCost[it.Value * 3 + 1],
                            data.matrixDist[path[1], path[2]])
                                 as Train;
                    }
                }

                Car car2 = carCreator.CreateTransport() as Car;
                foreach (var it in data.table)
                {
                    if (it.Key.Contains(data.points[path[2]]))
                    {
                        car2 = carCreator.CreateTransport(
                            data.tableCost[it.Value * 3 + 2],
                            data.matrixDist[path[2], path[3]])
                               as Car;
                    }
                }

                Plane plane1 = planeCreator.CreateTransport() as Plane;
                foreach (var it in data.table)
                {
                    if (it.Key.Contains(data.points[path[3]]))
                    {
                        plane1 = planeCreator.CreateTransport(
                            data.tableCost[it.Value * 3],
                            data.matrixDist[path[3], path[4]])
                                 as Plane;
                    }
                }

                Car car3 = carCreator.CreateTransport() as Car;
                foreach (var it in data.table)
                {
                    if (it.Key.Contains(data.points[path[4]]))
                    {
                        car3 = carCreator.CreateTransport(
                            data.tableCost[it.Value * 3 + 2],
                            data.matrixDist[path[4], path[5]])
                               as Car;
                    }
                }

                Train train2 = trainCreator.CreateTransport() as Train;
                foreach (var it in data.table)
                {
                    if (it.Key.Contains(data.points[path[5]]))
                    {
                        train2 = trainCreator.CreateTransport(
                            data.tableCost[it.Value * 3 + 1],
                            data.matrixDist[path[5], path[6]])
                                 as Train;
                    }
                }

                Car car4 = carCreator.CreateTransport() as Car;
                foreach (var it in data.table)
                {
                    if (it.Key.Contains(data.points[path[6]]))
                    {
                        car4 = carCreator.CreateTransport(
                            data.tableCost[it.Value * 3 + 2],
                            data.matrixDist[path[6], path[7]])
                               as Car;
                    }
                }

                Track track = new Track();
                track.AddTransport(volume, car1, car2, car3, car4, train1, train2, plane1);

                return(track);
            }

            default:
            {
                return(null);
            }
            }
        }
Example #2
0
        public int[] Optim(int[][] arr, int beginPoint, int endPoint)
        {
            GlobalData data = GlobalData.GetInstance();

            int[] d = new int[data.SIZE];
            int[] v = new int[data.SIZE];
            int   temp, minindex, min;
            int   begin_index = beginPoint;

            for (int i = 0; i < data.SIZE; i++)
            {
                d[i] = 99999;
                v[i] = 1;
            }
            d[begin_index] = 0;

            do
            {
                minindex = 99999;
                min      = 99999;
                for (int i = 0; i < data.SIZE; i++)
                {
                    if ((v[i] == 1) && (d[i] < min))
                    {
                        min      = d[i];
                        minindex = i;
                    }
                }

                if (minindex != 99999)
                {
                    for (int i = 0; i < data.SIZE; i++)
                    {
                        if (arr[minindex][i] > 0)
                        {
                            temp = min + arr[minindex][i];
                            if (temp < d[i])
                            {
                                d[i] = temp;
                            }
                        }
                    }
                    v[minindex] = 0;
                }
            } while (minindex < 99999);

            int[] ver = new int[data.SIZE];
            int   end = endPoint;

            ver[0] = end;
            int k      = 1;
            int weight = d[end];

            while (end != begin_index)
            {
                for (int i = 0; i < data.SIZE; i++)
                {
                    if (arr[end][i] != 0)
                    {
                        temp = weight - arr[end][i];
                        if (temp == d[i])
                        {
                            weight = temp;
                            end    = i;
                            ver[k] = i + 1;
                            k++;
                        }
                    }
                }
            }

            for (int i = 0; i < k / 2; i++)
            {
                temp           = ver[i];
                ver[i]         = ver[k - 1 - i];
                ver[k - 1 - i] = temp;
            }

            return(ver);
        }