public static Melvin CreateMelvin()
        {
            //create a new melvin
            Melvin melvin = new Melvin();

            melvin.Name = "Melvin";
            return(melvin);
        }
        public static bool Combat(Challenger user, string champion)
        {
            //have the user choose their weapon
            user.WeaponOfChoice = user.GenerateRoshambo();

            bool win = false;

            //create the opponent
            if (champion.ToLower() == "melvin" || champion.ToLower() == "melvin the conquerer" || champion == "1")
            {
                Melvin opponent = CreateMelvin();
                opponent.WeaponOfChoice = opponent.GenerateRoshambo();
                win = Clash(user, opponent);
            }
            else
            {
                Harry opponent = CreateHarry();
                opponent.WeaponOfChoice = opponent.GenerateRoshambo();
                win = Clash(user, opponent);
            }
            return(win);
        }