public static Melvin CreateMelvin() { //create a new melvin Melvin melvin = new Melvin(); melvin.Name = "Melvin"; return(melvin); }
public static bool Combat(Challenger user, string champion) { //have the user choose their weapon user.WeaponOfChoice = user.GenerateRoshambo(); bool win = false; //create the opponent if (champion.ToLower() == "melvin" || champion.ToLower() == "melvin the conquerer" || champion == "1") { Melvin opponent = CreateMelvin(); opponent.WeaponOfChoice = opponent.GenerateRoshambo(); win = Clash(user, opponent); } else { Harry opponent = CreateHarry(); opponent.WeaponOfChoice = opponent.GenerateRoshambo(); win = Clash(user, opponent); } return(win); }