Example #1
0
        /// <summary>
        /// Generate maze. Start with cell with X and Y
        /// </summary>
        /// <param name="X"></param>
        /// <param name="Y"></param>
        /// <returns></returns>
        public Labirint Generate(int X = 0, int Y = 0)
        {
            lab = new Labirint(Wigth, Height);
            //All cells with spetificator == 1 is add to NotPassCell
            foreach (var cell in lab.Cells)
            {
                if ((cell.spetificator == Cell.Spetificator.Pass))
                {
                    NotPassCell.Add(cell);
                }
            }
            //Random first cell
            if (X == 0 && Y == 0)
            {
                while (true)
                {
                    X = random.Next(Wigth - 1) + 1;
                    Y = random.Next(Height - 1) + 1;
                    if (lab[X, Y].spetificator == Cell.Spetificator.Pass)
                    {
                        NotPassCell.Remove(lab[X, Y]);
                        break;
                    }
                }
            }
            Cell currentCell = lab[X, Y];

            StartCell = currentCell;
            while (NotPassCell.Count != 0)
            {
                List <Cell> NearCells = FindNear(currentCell.X, currentCell.Y);
                while (NearCells.Count == 0)
                {
                    currentCell = PassCell.Pop();
                    X           = currentCell.X;
                    Y           = currentCell.Y;
                    NearCells   = FindNear(X, Y);
                    if (PassCell.Count == 0)
                    {
                        break;
                    }
                }
                //The choice direction
                int direct = random.Next(NearCells.Count);
                PassCell.Push(currentCell);
                if (NearCells.Count != 0)
                {
                    DeleteWall(currentCell, NearCells[direct]);
                }
                if (NearCells.Count != 0)
                {
                    currentCell = NearCells[direct];
                }
                NotPassCell.Remove(currentCell);
            }
            StopCell = currentCell;
            currentCell.spetificator = Cell.Spetificator.Exit;
            lab = GenerateCoins(lab);
            return(lab);
        }
Example #2
0
        /// <summary>
        /// Drow all elements in console
        /// </summary>
        /// <param name="lab">Maze</param>
        /// <param name="hero">Hero</param>
        public static void Drow(Labirint lab, Hero hero)
        {
            var str = new StringBuilder();

            str.AppendLine("Welcome to simple maze!");
            str.AppendLine("Some rules: ");
            str.AppendLine("     You're X. Your task is find exit from the maze.");
            str.AppendLine("     Exit is marked with a symbol >.");
            str.AppendLine("     In maze you can find coins, that will be increase your score. Good luck!");
            str.AppendLine("Use Arrows or WASD to move ");
            str.AppendLine("Press R - to rebuild maze(Score and Level will be reset).");
            str.AppendLine("Press ESC - to exit from application.");
            str.AppendLine($"Score: {hero.Score}");
            str.AppendLine($"Level: {hero.Level}");

            for (int y = 0; y < lab.Height; y++)
            {
                str.AppendLine();
                for (int x = 0; x < lab.Width; x++)
                {
                    if ((x == hero.X) && (y == hero.Y))
                    {
                        str.Append(hero.Symbol);
                    }
                    else
                    {
                        if (lab[x, y].spetificator == Cell.Spetificator.Wall)
                        {
                            str.Append("#");
                        }
                        else
                        {
                            if (lab[x, y].spetificator == Cell.Spetificator.Coin)
                            {
                                str.Append("c");
                            }
                            else
                            {
                                if (lab[x, y].spetificator == Cell.Spetificator.Exit)
                                {
                                    str.Append(">");
                                }
                                else
                                {
                                    str.Append(" ");
                                }
                            }
                        }
                    }
                }
            }

            Console.Write(str);
        }
Example #3
0
        /// <summary>
        /// Generate 5 coins in maze.
        /// </summary>
        /// <param name="lab"></param>
        /// <returns></returns>
        private Labirint GenerateCoins(Labirint lab)
        {
            int i = 0;

            while (i < 5)
            {
                int X = random.Next(lab.Width - 1) + 1;
                int Y = random.Next(lab.Height - 1) + 1;
                if (lab[X, Y].spetificator == Cell.Spetificator.Pass)
                {
                    lab[X, Y].spetificator = Cell.Spetificator.Coin;
                    i++;
                }
            }
            return(lab);
        }