public static LTRect element(LTRect rect, int depth) { LTGUI.isGUIEnabled = true; LTGUI.init(); int num = depth * LTGUI.RECTS_PER_LEVEL + LTGUI.RECTS_PER_LEVEL; int num2 = 0; if (rect != null) { LTGUI.destroy(rect.id); } if (rect.type == LTGUI.Element_Type.Label && rect.style != null && rect.style.get_normal().get_textColor().a <= 0f) { Debug.LogWarning("Your GUI normal color has an alpha of zero, and will not be rendered."); } if (rect.relativeRect.get_width() == float.PositiveInfinity) { rect.relativeRect = new Rect(0f, 0f, (float)Screen.get_width(), (float)Screen.get_height()); } for (int i = depth * LTGUI.RECTS_PER_LEVEL; i < num; i++) { LTGUI.r = LTGUI.levels[i]; if (LTGUI.r == null) { LTGUI.r = rect; LTGUI.r.rotateEnabled = true; LTGUI.r.alphaEnabled = true; LTGUI.r.setId(i, LTGUI.global_counter); LTGUI.levels[i] = LTGUI.r; if (num2 >= LTGUI.levelDepths[depth]) { LTGUI.levelDepths[depth] = num2 + 1; } LTGUI.global_counter++; return(LTGUI.r); } num2++; } Debug.LogError("You ran out of GUI Element spaces"); return(null); }