void OnEnable()
        {
            #if UNITY_EDITOR
            if (material != null)
            {
                LPWHiddenProps.Calculate(material);
            }
            LPWHiddenProps.Scale(this);
            LPWHiddenProps.SetKeywords(this);
            CustomMeshApply();
            #endif

            // handle deprecation
            if (!Mathf.Approximately(-1337, waveScale) && material != null && material.HasProperty("_Scale"))
            {
                material.SetFloat("_Scale", waveScale);
                waveScale = -1337;
            }

            #if UNITY_EDITOR
            displayProgress = false;
            #endif
            var chunks = GetComponentsInChildren <LPWWaterChunk>();
            if (chunks == null || chunks.Length == 0)
            {
                Generate();
            }
            #if UNITY_EDITOR
            else
            {
                Generate();     // generate on enable in editor
            }
            #endif
        }
Example #2
0
 public override void OnMaterialPreviewGUI(MaterialEditor materialEditor, Rect r, GUIStyle background)
 {
     base.OnMaterialPreviewGUI(materialEditor, r, background);
     if (init)
     {
         return;
     }
     LPWHiddenProps.Calculate((Material)materialEditor.target);
     init = true;
 }
Example #3
0
 public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
 {
     FindProperties(props);
     EditorGUILayout.BeginHorizontal();
     GUILayout.Space(-7);
     EditorGUILayout.BeginVertical();
     EditorGUI.BeginChangeCheck();
     DrawGUI(materialEditor);
     if (EditorGUI.EndChangeCheck())
     {
         var material = (Material)materialEditor.target;
         EditorUtility.SetDirty(material);
         LPWHiddenProps.Calculate(material);
     }
     EditorGUILayout.EndVertical();
     GUILayout.Space(1);
     EditorGUILayout.EndHorizontal();
     //base.OnGUI(materialEditor, props);
 }