private void SpawnNewWaveInfo(NewWaveInfo wave)
        {
            int rdm = wave.RandomNumberUnitPerSpawn();

            for (int i = 0; i < rdm; i++)
            {
                SpawnSingleCreepsAtPosition(wave.Unit, enemyPlayer.PlayerIndex, RandomSpawnPosition());
            }
        }
 public QueueWaveInfo(NewWaveInfo waveInfo)
 {
     this.waveInfo  = waveInfo;
     nextSpawnTimer = waveInfo.DelayTime;
 }