Example #1
0
        static void Main(string[] args)
        {
            GameObjects _gobjs = new GameObjects();

            var _playerXPDetails = _gobjs.players
                .Select(p => new {
                                    Name = String.Concat(p.firstName, " ", p.sceondName),
                                    PlayerXP = p.XP });

            foreach (var pxp in _playerXPDetails)
                Console.WriteLine("Player XP is {0}",
                    String.Concat(pxp.Name, " ", pxp.PlayerXP.ToString()));

            var playerScores = (from p in _gobjs.players
                                join s in _gobjs.scores
                                on p.playerId equals s.PlayerID
                                join g in _gobjs.games
                                on  s.GameID equals g.GameID
                                select new { Game = g.GameName,
                                            Name = String.Concat(p.firstName, " ", p.sceondName),
                                             PlayerScore = s.score});
            foreach (var item in playerScores)
                Console.WriteLine("Player Score for {0}", String.Concat("Game name ", item.Game,item.Name," score ", item.PlayerScore.ToString())  );

            //foreach (var game in _gobjs.games)
            //    Console.WriteLine("Game is {0} ", game.ToString());
            //foreach (var player in _gobjs.players)
            //    Console.WriteLine("Player is {0}", player.ToString());
            //foreach (var score in _gobjs.scores)
            //    Console.WriteLine("Score is {0}", score.ToString());

            Console.ReadKey();
        }
Example #2
0
        static void Main(string[] args)
        {
            GameObjects _gobjs = new GameObjects();

            var _playerXPDetails = _gobjs.players
                                   .Select(p => new {
                Name     = String.Concat(p.firstName, " ", p.sceondName),
                PlayerXP = p.XP
            });

            foreach (var pxp in _playerXPDetails)
            {
                Console.WriteLine("Player XP is {0}",
                                  String.Concat(pxp.Name, " ", pxp.PlayerXP.ToString()));
            }


            var playerScores = (from p in _gobjs.players
                                join s in _gobjs.scores
                                on p.playerId equals s.PlayerID
                                join g in _gobjs.games
                                on s.GameID equals g.GameID
                                select new { Game = g.GameName,
                                             Name = String.Concat(p.firstName, " ", p.sceondName),
                                             PlayerScore = s.score });

            foreach (var item in playerScores)
            {
                Console.WriteLine("Player Score for {0}", String.Concat("Game name ", item.Game, item.Name, " score ", item.PlayerScore.ToString()));
            }

            //foreach (var game in _gobjs.games)
            //    Console.WriteLine("Game is {0} ", game.ToString());
            //foreach (var player in _gobjs.players)
            //    Console.WriteLine("Player is {0}", player.ToString());
            //foreach (var score in _gobjs.scores)
            //    Console.WriteLine("Score is {0}", score.ToString());

            Console.ReadKey();
        }
Example #3
0
        static void Main(string[] args)
        {
            GameObjects _gobjs = new GameObjects();

            // Lab Instruction
            foreach (var item in _gobjs.Collectables)
            {
                if (item.selected)
                {
                    Console.WriteLine(" Selected {0} with value {1}", item.id, item.val);
                }

                else
                {
                    Console.WriteLine(" Not Selected {0} with value {1}", item.id, item.val);
                }
            }


            var selected = _gobjs.Collectables
                           .Where(s => s.selected == true);

            foreach (var item in selected)
            {
                Console.WriteLine("Collected {0}", item.ToString());
            }

            var orderedSelected = _gobjs.Collectables
                                  .Where(s => s.selected == false)
                                  .OrderByDescending(s => s.val);

            foreach (var item in orderedSelected)
            {
                Console.WriteLine("Ordered descending Collected {0}", item.ToString());
            }

            var _playerXPDetails = _gobjs.players
                                   .Select(p => new {
                Name     = String.Concat(p.firstName, " ", p.sceondName),
                PlayerXP = p.XP
            });

            foreach (var pxp in _playerXPDetails)
            {
                Console.WriteLine("Player XP is {0}",
                                  String.Concat(pxp.Name, " ", pxp.PlayerXP.ToString()));
            }


            var playerScores = (from p in _gobjs.players
                                join s in _gobjs.scores
                                on p.playerId equals s.PlayerID
                                join g in _gobjs.games
                                on s.GameID equals g.GameID
                                select new { Game = g.GameName,
                                             Name = String.Concat(p.firstName, " ", p.sceondName),
                                             PlayerScore = s.score }).
                               OrderByDescending(o => o.PlayerScore);

            foreach (var item in playerScores)
            {
                Console.WriteLine("Player Score for {0} ", String.Concat("Game name ", item.Game, " ", item.Name, " score ", item.PlayerScore.ToString()));
            }

            // Exercises
            #region EX 1
            // Select all scores greater than 500.
            var greaterThan500 = playerScores.Where(f => f.PlayerScore > 500);

            // Display
            foreach (var player in greaterThan500)
            {
                Console.WriteLine("\nABOVE 500: {0} with a score of {1}", player.Name, player.PlayerScore);
            }
            #endregion

            #region EX 2
            // Select all XP values greater than 250.
            var XPgreaterThan200 = _playerXPDetails.Where(f => f.PlayerXP > 250);

            // Display
            foreach (var XPplayer in XPgreaterThan200)
            {
                Console.WriteLine("\nABOVE 250 XP: {0} with an XP value of {1}", XPplayer.Name, XPplayer.PlayerXP);
            }
            #endregion

            #region EX 3 Attempt.
            //var selectedPlayer = _gobjs.players.Where(
            //    p => p.GamerTag == "Twinny"
            //    );

            //foreach (var sp in selectedPlayer)
            //{
            //    Console.WriteLine("{0} Found", sp.GamerTag);
            //}

            #endregion

            #region EX 3 Corrected. (& EX 4).
            // Find Twinny. FirstOrDefault is used instead of Where when you know what you are looking for is unique.
            Player twinny = _gobjs.players.FirstOrDefault(p => p.GamerTag == "Twinny");

            // Display
            if (twinny != null)
            {
                Console.WriteLine("\n{0} found", twinny.ToString());
            }

            // Exercise 4: Get Twinny's scores.
            var twinnyScores = _gobjs.scores.Where(s => s.PlayerID == twinny.playerId);

            foreach (var item in twinnyScores)
            {
                Console.WriteLine("\n{0}'s score is {1}", twinny.GamerTag, item.ToString());
            }

            #endregion

            #region EX 5
            // Select all players that have a score greater than 300.
            var scoresForPlayersOver300 = (from p in _gobjs.players
                                           join s in _gobjs.scores
                                           on p.playerId equals s.PlayerID
                                           where s.score > 300
                                           select new { player = p.GamerTag,
                                                        playerScore = s.score });

            // Display
            foreach (var item in scoresForPlayersOver300)
            {
                Console.WriteLine("\n {0} {1}", item.player, item.playerScore);
            }
            #endregion

            //foreach (var game in _gobjs.games)
            //    Console.WriteLine("Game is {0} ", game.ToString());
            //foreach (var player in _gobjs.players)
            //    Console.WriteLine("Player is {0}", player.ToString());
            //foreach (var score in _gobjs.scores)
            //    Console.WriteLine("Score is {0}", score.ToString());

            Console.ReadKey();
        }
Example #4
0
        static void Main(string[] args)
        {
            Activity.Track("LINQ example First Run");
            GameObjects _gobjs = new GameObjects();

            foreach (var item in _gobjs.Collectables)
            {
                if (item.selected)
                {
                    Console.WriteLine(" Selected {0} with value {1}", item.id, item.val);
                }
                else
                {
                    Console.WriteLine(" Not Selected {0} with value {1}", item.id, item.val);
                }
            }

            //IEnumerable is an interface defining a single method GetEnumerator() that returns an IEnumerator interface.
            //It is the base interface for all non-generic collections that can be enumerated.
            //This works for read-only access to a collection that implements that IEnumerable can be used with a foreach statement
            var selected = _gobjs.Collectables
                           .Where(s => s.selected == true);

            foreach (var item in selected)
            {
                Console.WriteLine("Collected {0}", item.ToString());
            }


            var orderedSelected = _gobjs.Collectables
                                  .Where(s => s.selected == false)
                                  .OrderByDescending(s => s.val);

            foreach (var item in orderedSelected)
            {
                Console.WriteLine("Ordered descending Not Collected {0}", item.ToString());
            }

            //.Concat joins items into one string
            var _playerXPDetails = _gobjs.players
                                   .Select(p => new {
                Name     = String.Concat(p.firstName, " ", p.sceondName),
                PlayerXP = p.XP
            });

            foreach (var pxp in _playerXPDetails)
            {
                Console.WriteLine("Player XP is {0}",
                                  String.Concat(pxp.Name, " ", pxp.PlayerXP.ToString()));
            }


            var playerScores = (from p in _gobjs.players
                                join s in _gobjs.scores
                                on p.playerId equals s.PlayerID
                                join g in _gobjs.games
                                on s.GameID equals g.GameID
                                select new { Game = g.GameName,
                                             Name = String.Concat(p.firstName, " ", p.sceondName),
                                             PlayerScore = s.score })
                               .OrderByDescending(order => order.PlayerScore);

            foreach (var item in playerScores)
            {
                Console.WriteLine("Player Score for {0} ", String.Concat("Game name ", item.Game, " ", item.Name, " score ", item.PlayerScore.ToString()));
            }

            //foreach (var game in _gobjs.games)
            //    Console.WriteLine("Game is {0} ", game.ToString());
            //foreach (var player in _gobjs.players)
            //    Console.WriteLine("Player is {0}", player.ToString());
            //foreach (var score in _gobjs.scores)
            //    Console.WriteLine("Score is {0}", score.ToString());

            //Select all scores greater than 500
            var g500 = _gobjs.scores.Where(s => s.score > 500);

            foreach (GameScore item in g500)
            {
                Console.WriteLine("{0}", item.ToString());
            }
            //Select all players with XP > 250.

            var xp250 = _gobjs.players.Where(p => p.XP > 250);

            foreach (Player item in xp250)
            {
                Console.WriteLine("{0}", item.ToString());
            }
            // Select the player with the gamer tag Twinny

            Player twinny = _gobjs.players.FirstOrDefault(p => p.GamerTag == "Twinny");

            if (twinny != null)
            {
                Console.WriteLine("{0}", twinny.ToString());
            }
            var twinnyScores = _gobjs.scores.Where(s => s.PlayerID == twinny.playerId);

            foreach (var item in twinnyScores)
            {
                Console.WriteLine("Score for {0} is {1}",
                                  twinny.playerId, item.ToString());
            }

            // Select all players that have a score greater than 300
            var scoresForPlayersOver300 = (from p in _gobjs.players
                                           join s in _gobjs.scores
                                           on p.playerId equals s.PlayerID
                                           where s.score > 300
                                           select new { player = p.GamerTag,
                                                        playerScore = s.score });

            foreach (var item in scoresForPlayersOver300)
            {
                Console.WriteLine("{0} {1}", item.player, item.playerScore);
            }

            Console.ReadKey();
        }
Example #5
0
        static void Main(string[] args)
        {
            GameObjects _gobjs = new GameObjects();

            foreach (var item in _gobjs.Collectables)
            {
                if (item.selected)
                {
                    Console.WriteLine("Selected {0} with value {1}", item.id, item.val);
                }
                else
                {
                    Console.WriteLine("Non-Selected {0} with value {1}", item.id, item.val);
                }
            }

            var selected = _gobjs.Collectables
                           .Where(s => s.selected == true);

            foreach (var item in selected)
            {
                Console.WriteLine("Collected {0}", item.ToString());
            }

            var orderedSelected = _gobjs.Collectables
                                  .Where(s => s.selected == false)
                                  .OrderByDescending(s => s.val);

            foreach (var item in orderedSelected)
            {
                Console.WriteLine("Ordered descending Not Collected {0}", item.ToString());
            }

            var _playerXPDetails = _gobjs.players
                                   .Select(p => new {
                Name     = String.Concat(p.firstName, " ", p.sceondName),
                PlayerXP = p.XP
            });

            foreach (var pxp in _playerXPDetails)
            {
                Console.WriteLine("Player XP is {0}",
                                  String.Concat(pxp.Name, " ", pxp.PlayerXP.ToString()));
            }


            var playerScores = (from p in _gobjs.players
                                join s in _gobjs.scores
                                on p.playerId equals s.PlayerID
                                join g in _gobjs.games
                                on s.GameID equals g.GameID
                                select new { Game = g.GameName,
                                             Name = String.Concat(p.firstName, " ", p.sceondName),
                                             PlayerScore = s.score });

            foreach (var item in playerScores)
            {
                Console.WriteLine("Player Score for {0} ", String.Concat("Game name ", item.Game, " ", item.Name, " score ", item.PlayerScore.ToString()));
            }

            //foreach (var game in _gobjs.games)
            //    Console.WriteLine("Game is {0} ", game.ToString());
            //foreach (var player in _gobjs.players)
            //    Console.WriteLine("Player is {0}", player.ToString());
            //foreach (var score in _gobjs.scores)
            //    Console.WriteLine("Score is {0}", score.ToString());

            Console.WriteLine();
            var scoresGreaterThan500 = (from s in _gobjs.scores.Where(s => s.score > 500)
                                        select new { ID = s.ScoreID, Scores = s.score });

            foreach (var item in scoresGreaterThan500)
            {
                Console.WriteLine("Score ID {0} : {1}", item.ID, item.Scores);
            }

            var allPlayersWithMoreThan250XP = (from p in _gobjs.players.Where(x => x.XP > 250)
                                               select new { PlayerId = p.playerId, XP = p.XP });


            foreach (var item in allPlayersWithMoreThan250XP)
            {
                Console.WriteLine("Player ID {0} : {1}", item.PlayerId, item.XP);
            }

            var playersWithGamerTagTwinny = _gobjs.players.Where(o => o.GamerTag == "Twinny");

            foreach (var item in playersWithGamerTagTwinny)
            {
                Console.WriteLine("Player ID {0}", item.playerId);
            }

            var scoreForTwinny = (from p in _gobjs.players.Where(o => o.GamerTag == "Twinny")
                                  join s in _gobjs.scores
                                  on p.playerId equals s.PlayerID
                                  select new { PlayerId = p.playerId, GamerTag = p.GamerTag, Score = s.score }
                                  );



            foreach (var item in scoreForTwinny)
            {
                Console.WriteLine("Player ID {0} {1} : {2}", item.PlayerId, item.GamerTag, item.Score);
            }



            Console.WriteLine();
            Console.ReadKey();
        }
Example #6
0
        static void Main(string[] args)
        {
            Activity.Track("Linq Example First Run");

            GameObjects _gobjs = new GameObjects();

            foreach (var item in _gobjs.Collectables)
            {
                if (item.selected)
                {
                    Console.WriteLine(" Selected {0} with value", item.id, item.val);
                }
                else
                {
                    Console.WriteLine(" Not Selected {0} with value", item.id, item.val);
                }
            }


            var selected = _gobjs.Collectables
                           .Where(s => s.selected == true);

            foreach (var item in selected)
            {
                Console.WriteLine("Collected {0}", item.ToString());
            }

            var orderedSelected = _gobjs.Collectables
                                  .Where(s => s.selected == false)
                                  .OrderByDescending(s => s.val);

            foreach (var item in orderedSelected)
            {
                Console.WriteLine("Ordered descending Not Collected {0}", item.ToString());
            }

            var _playerXPDetails = _gobjs.players
                                   .Select(p => new {
                Name     = String.Concat(p.firstName, " ", p.sceondName),
                PlayerXP = p.XP
            });

            foreach (var pxp in _playerXPDetails)
            {
                Console.WriteLine("Player XP is {0}",
                                  String.Concat(pxp.Name, " ", pxp.PlayerXP.ToString()));
            }


            var playerScores = (from p in _gobjs.players
                                join s in _gobjs.scores
                                on p.playerId equals s.PlayerID
                                join g in _gobjs.games
                                on s.GameID equals g.GameID
                                select new { Game = g.GameName,
                                             Name = String.Concat(p.firstName, " ", p.sceondName),
                                             PlayerScore = s.score })
                               .OrderByDescending(order => order.PlayerScore);

            foreach (var item in playerScores)
            {
                Console.WriteLine("Player Score for {0} ", String.Concat("Game name ", item.Game, " ", item.Name, " score ", item.PlayerScore.ToString()));
            }

            //foreach (var game in _gobjs.games)
            //    Console.WriteLine("Game is {0} ", game.ToString());
            //foreach (var player in _gobjs.players)
            //    Console.WriteLine("Player is {0}", player.ToString());
            //foreach (var score in _gobjs.scores)
            //    Console.WriteLine("Score is {0}", score.ToString());

            //Select all scores greater than 500
            var g500 = _gobjs.scores.Where(s => s.score > 500);

            foreach (GameScore item in g500)
            {
                Console.WriteLine("{0}", item.ToString());
            }
            //Select all players with XP > 250.

            var xp250 = _gobjs.players.Where(p => p.XP > 250);

            foreach (Player item in xp250)
            {
                Console.WriteLine("{0}", item.ToString());
            }
            // Select the player with the gamer tag Twinny

            Player twinny = _gobjs.players.FirstOrDefault(p => p.GamerTag == "Twinny");

            if (twinny != null)
            {
                Console.WriteLine("{0}", twinny.ToString());
            }
            var twinnyScores = _gobjs.scores.Where(s => s.PlayerID == twinny.playerId);

            foreach (var item in twinnyScores)
            {
                Console.WriteLine("Score for {0} is {1}",
                                  twinny.playerId, item.ToString());
            }

            // Select all players that have a score greater than 300
            var scoresForPlayersOver300 = (from p in _gobjs.players
                                           join s in _gobjs.scores
                                           on p.playerId equals s.PlayerID
                                           where s.score > 300
                                           select new { player = p.GamerTag,
                                                        playerScore = s.score });

            foreach (var item in scoresForPlayersOver300)
            {
                Console.WriteLine("{0} {1}", item.player, item.playerScore);
            }

            Console.ReadKey();
        }