Example #1
0
        // Assumes there is the same number of elementsw in Campers and Constraints
        public List <Lodge> MatchCamperRooms(List <Camper> Campers, List <Lodge> Lodges, List <Room> Rooms)
        {
            List <Camper> unmatched = new List <Camper>();
            List <Camper> leftovers = new List <Camper>();

            foreach (Camper camper in Campers)
            {
                // First, break if there are no more lodges
                // Copy remaining campers to a new list for
                // processing.
                if (Lodges.Count == 0)
                {
                    int index = Campers.IndexOf(camper);
                    for (int i = index; i < Campers.Count; i++)
                    {
                        leftovers.Add(Campers[i]);
                    }
                    break;
                }
                Constraint C = camper.Constraints;
                //Constraints.RemoveAt(0);
                int cHash = C.GetHashCode();
                //Console.WriteLine(cHash);
                if (!_hashList.Contains(cHash))
                {
                    _hashList.Add(cHash);
                }
                Room R = Rooms[0];
                Rooms.RemoveAt(0);

                // If a similar constraint already exists and the current lodge is not full
                if (_matchList.ContainsKey(cHash) && !_matchList[cHash][_matchList[cHash].Count - 1].isFull())
                {
                    // First check for a roomate match
                    if (camper.Person && !_matchList[cHash][_matchList[cHash].Count - 1].RoomateMatch(camper))
                    {
                        // The camper has a person they want to be roomates with but the person is not in this lodge
                        unmatched.Add(camper);
                    }
                    else
                    {
                        R.Parent = _matchList[cHash][_matchList[cHash].Count - 1].Name;
                        R.Camper = camper;
                        _matchList[cHash][_matchList[cHash].Count - 1].AddRoom(R);
                    }
                }
                // if a similar constraint exists and the current lodge is full
                else if (_matchList.ContainsKey(cHash) && _matchList[cHash][_matchList[cHash].Count - 1].isFull())
                {
                    Lodge L = Lodges[0];
                    Lodges.RemoveAt(0);
                    R.Parent = L.Name;
                    R.Camper = camper;
                    L.AddRoom(R);
                    _matchList[cHash].Add(L);
                }
                else
                {
                    List <Lodge> lodgeList = new List <Lodge>();
                    _matchList.Add(cHash, lodgeList);
                    Lodge L = Lodges[0];
                    Lodges.RemoveAt(0);
                    R.Parent = L.Name;
                    R.Camper = camper;
                    L.AddRoom(R);
                    _matchList[cHash].Add(L);
                }
            }
            // Prepare to process unmatched and leftover campers
            List <Lodge> tempLodgeList = new List <Lodge>();

            _matchList.Add(100, tempLodgeList);

            Lodge UnmatchedLodge = new Lodge("Unmatched", 100);

            _matchList[100].Add(UnmatchedLodge);
            _hashList.Add(100);

            // Process the unmatched and leftover campers
            _matchList = ProcessUnmatched(unmatched, leftovers, Rooms, _matchList);

            // Prepare final match list
            List <Lodge> Matches = new List <Lodge>();

            foreach (int key in _hashList)
            {
                foreach (Lodge lodge in _matchList[key])
                {
                    if (!Matches.Contains(lodge))
                    {
                        Matches.Add(lodge);
                    }
                }
            }

            return(Matches);
        }
Example #2
0
        private Dictionary <int, List <Lodge> > ProcessUnmatched(List <Camper> unmatched, List <Camper> leftovers, List <Room> rooms, Dictionary <int, List <Lodge> > matches)
        {
            Lodge remainders = new Lodge("Unmatched", 100);

            if (leftovers != null)
            {
                while (leftovers.Count != 0)
                {
                    unmatched.Add(leftovers[0]); leftovers.RemoveAt(0);
                }
            }

            // Resolve roomate preferences
            foreach (Camper camper in unmatched)
            {
                //bool done = false;
                if (camper.Person)
                {
                    // find a missing roomate match for the camper
                    foreach (Lodge L in matches[camper.Constraints.GetHashCode()])
                    {
                        // first, find out if there is someone in the lodge that can be moved
                        Camper returned = L.Rearrange(camper);
                        if (returned != null)
                        {
                            leftovers.Add(returned);
                        }
                        else
                        {
                            leftovers.Add(camper);
                        }
                    }
                }
                else
                {
                    leftovers.Add(camper);
                }
            }

            // find space for remaining
            foreach (Camper camper in leftovers)
            {
                // Find available space with current constriants
                Room r;
                if (rooms.Count > 0)
                {
                    r = rooms[0]; rooms.RemoveAt(0);
                }
                else
                {
                    r = new Room(1);
                }
                r.Camper = camper;
                bool found = false;

                int top = matches[camper.Constraints.GetHashCode()].Count - 1;
                if (!matches[camper.Constraints.GetHashCode()][top].isFull())
                {
                    matches[camper.Constraints.GetHashCode()][top].AddRoom(r);
                }

                else
                {
                    // Check other Lodges for space
                    foreach (Lodge lodge in matches[camper.Constraints.GetHashCode()])
                    {
                        if (!lodge.isFull())
                        {
                            lodge.AddRoom(r); found = true;
                        }
                    }
                }
                // find space by removing constraints one by one
                if (!found)
                {
                    // Copy camper
                    string     pref1 = camper.Constraints.Roomate_Pref1;
                    string     pref2 = camper.Constraints.Roomate_Pref2;
                    string     pref3 = camper.Constraints.Roomate_Pref3;
                    string     pref4 = camper.Constraints.Roomate_Pref4;
                    Constraint c     = new Constraint(camper.Constraints.Person, camper.Constraints.Smoking, camper.Constraints.Dog, camper.Constraints.Gender, pref1, pref2, pref3, pref4);
                    Camper     nextC = new Camper(camper.Id, camper.CamperName, camper.Person, camper.Smoking, camper.Dog, camper.Gender);
                    nextC.Constraints = c;
                    bool done = false;

                    if (nextC.Constraints.Dog)
                    {
                        nextC.Constraints.Dog = false;
                        if (matches.ContainsKey(nextC.Constraints.GetHashCode()))
                        {
                            foreach (Lodge lodge in matches[nextC.Constraints.GetHashCode()])
                            {
                                if (!lodge.isFull())
                                {
                                    camper.comment = "Couldn't find space with current preferences. Dog preference removed.";
                                    lodge.AddRoom(r);
                                    done = true;
                                }
                            }
                        }
                    }
                    if (!done && nextC.Constraints.Smoking)
                    {
                        nextC.Constraints.Smoking = false;
                        if (matches.ContainsKey(nextC.Constraints.GetHashCode()))
                        {
                            foreach (Lodge lodge in matches[nextC.Constraints.GetHashCode()])
                            {
                                if (!lodge.isFull())
                                {
                                    camper.comment = "Couldn't find space with current preferences. Smoking preference removed.";
                                    lodge.AddRoom(r);
                                    done = true;
                                }
                            }
                        }
                    }
                    if (!done && nextC.Constraints.Person)
                    {
                        nextC.Constraints.Person = false;

                        if (matches.ContainsKey(nextC.Constraints.GetHashCode()))
                        {
                            foreach (Lodge lodge in matches[nextC.Constraints.GetHashCode()])
                            {
                                if (!lodge.isFull())
                                {
                                    camper.comment = "Couldn't find space with current preferences. Roomate preference removed.";
                                    lodge.AddRoom(r);
                                }
                            }
                        }
                    }
                    else
                    {
                        // Couldn't find a match. Add "Unmatched" Lodge
                        camper.comment = "Couldn't find a match.";
                        remainders.AddRoom(r);
                    }
                }

                // If no space, add to unmatched list
                else
                {
                    remainders.AddRoom(r);
                }
            }

            matches[100].Add(remainders);
            return(matches);
        }