public void GoToJail(int Quarters)
        {
            // Cancel all ongoing projects
            PartialProjects.Clear();

            // Penalty to affinities and fans (Criminal affinity not affected.)
            ThisRound.AffinityProfessional /= 3;
            ThisRound.AffinitySocial       /= 3;
            ThisRound.AffinityMedia        /= 3;

            if (ThisRound.PublicSentiment > 0)
            {
                ThisRound.PublicSentiment /= 3;
            }

            ThisRound.FanCount /= 2;

            // Create jail partial project
            PartialProject p = new PartialProject();

            p.QuartersRemaining = Quarters;
            p.JailTime          = true;

            InJail = true;
            JailCount++;

            SetResult("Failed: The police threw you in jail.", false);

            PartialProjects.Add(p);
        }
        public void CommitAction(RoundAction a)
        {
            if (InJail || Dead)
            {
                return;
            }

            CurrentRoundAction = a;
            a.Action.CommitAction(this, a.Action, a.Media);
            if (a.Media != null)
            {
                a.Media.Reacted = true;
            }

            if (a.Action.NumQuarters > 1)
            {
                PartialProject p = new PartialProject()
                {
                    Project = a.Action, QuartersRemaining = a.Action.NumQuarters, Media = a.Media
                };
                PartialProjects.Add(p);
            }
        }