Example #1
0
        public Level()
        {
            // Set up background
            AddGraphic(background);
            background.Scroll = 0;
            AddGraphic(corners);

            background.Shader = shader;

            lightTexture1.CenterOrigin();

            lightTextures.Add(lightTexture1);

            lights.Clear();
            darkness.Clear();

            player = null;
        }
Example #2
0
        public override void Begin()
        {
            base.Begin();

            // Add the player
            player = Add(new Player(1920 >> 1, 1080 >> 1, Global.PlayerOne));

            Add(new EnemySpawner(player));

            var explosion = Add(new Explosion(1920 >> 1, 1080 >> 1));
            explosion.SetAlpha(2.0f, 1.0f, 0.0f);
            explosion.SetRadius(2.0f, 100.0f, 580.0f, 560.0f, 480.0f);

            // Create the four corners
            CreateCorners();

            // Add dat surface
            Game.AddSurface(ambientLighting);
            Game.AddSurface(lightSurface);
            Game.AddSurface(darknessSurface);
        }