/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); RM.ConfigureKeys(); currentScreen = new MainMenuScreen(); currentScreen.Show(); }
internal void Showscreen(Screen newScreen) { currentScreen.Hide(); currentScreen = newScreen; currentScreen.Show(); }