public static void Update(GameTime gameTime)
        {
            if (EncounterActive)
            {
                if (keyPause <= gameTime.TotalGameTime.TotalSeconds)
                {
                    KeyboardState keyState = Keyboard.GetState();
                    if (lastEncounter.IsAction2() && (keyState.IsKeyDown(Keys.W) || keyState.IsKeyDown(Keys.Up) ||
                                                      keyState.IsKeyDown(Keys.S) || keyState.IsKeyDown(Keys.Down)))
                    {
                        highlightAction1 = !highlightAction1;
                        keyPause         = gameTime.TotalGameTime.TotalSeconds + .3;
                    }
                }

                if (Keyboard.GetState().IsKeyDown(Keys.Enter))
                {
                    lastEncounter.EncounterResult(highlightAction1);
                    FrameClear.IsClear = gameTime.TotalGameTime.TotalSeconds + 0.3;
                }
            }
        }
 public override bool IsAction2()
 {
     return(tester.IsAction2());
 }