public float SetPosition(float new_pos, float delta_time, float rate = 0.1f) { pos = LBMath.LerpFloat(pos, new_pos, rate, delta_time); return(pos); }
public float SetPosition(float new_pos, float delta_time) { pos = LBMath.LerpFloat(pos, new_pos, interp_rate, delta_time); return(pos); }