Example #1
0
        private void resetWorldMapToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if (MessageBox.Show("You're about to undo all changes to the current world map. Go ahead with reset?",
                                "LAZY SHELL", MessageBoxButtons.YesNo, MessageBoxIcon.Warning) == DialogResult.No)
            {
                return;
            }
            int pointer = Bits.GetShort(Model.ROM, worldMap.Tileset * 2 + 0x3E0014);
            int offset  = 0x3E0000 + pointer + 1;

            Model.WorldMapTilesets[worldMap.Tileset] = Comp.Decompress(Model.ROM, offset, 0x800);
            worldMap = new WorldMap(index);
            RefreshWorldMap();
        }
Example #2
0
 private void openWorldMaps_Click(object sender, EventArgs e)
 {
     if (!Comp.LunarCompressExists())
         return;
     AppControl.WorldMaps();
 }
Example #3
0
 private void openMonsters_Click(object sender, EventArgs e)
 {
     if (!Comp.LunarCompressExists())
         return;
     AppControl.Monsters();
 }
Example #4
0
 private void openMainTitle_Click(object sender, EventArgs e)
 {
     if (!Comp.LunarCompressExists())
         return;
     AppControl.MainTitle();
 }
Example #5
0
 private void openLevels_Click(object sender, System.EventArgs e)
 {
     if (!Comp.LunarCompressExists())
         return;
     AppControl.Levels();
 }
Example #6
0
 private void openFormations_Click(object sender, EventArgs e)
 {
     if (!Comp.LunarCompressExists())
         return;
     AppControl.Formations();
 }
Example #7
0
 private void openDialogues_Click(object sender, EventArgs e)
 {
     if (!Comp.LunarCompressExists())
         return;
     AppControl.Dialogues();
 }
Example #8
0
 private void openBattlefields_Click(object sender, EventArgs e)
 {
     if (!Comp.LunarCompressExists())
         return;
     AppControl.Battlefields();
 }
        // functions
        private void Initialize()
        {
            ProgressBar pBar = new ProgressBar(Model.ROM, "CALCULATING...", 428);

            pBar.Show();
            int          bank, index, size, bankIndex;
            int          offset;
            Color        bg;
            ListViewItem item;

            bank      = 0x160000; // Set bank pointer
            index     = 0;        // Set initial index for this bank
            bankIndex = 0;
            offset    = 0x00DA;   // Set initial offset for this bank
            bg        = Color.White;
            for (; index < 109; index++, bankIndex++)
            {
                size = Comp.Compress(Model.Tilemaps[index], null);
                if (offset + size > 0xFFFF) // Do we pass the bounds of this bank?
                {
                    bg = Color.Red;
                }
                item = new ListViewItem(new string[]
                {
                    index.ToString(),
                    (bank >> 16).ToString("X2"),
                    (bank + (bankIndex * 2)).ToString("X2"),
                    (bank + offset).ToString("X6"),
                    size.ToString("X"),
                    (0xFFFF - (offset + size + 1)).ToString("X"),
                });
                item.BackColor = bg;
                tilemapListView.Items.Add(item);
                pBar.PerformStep("TILE MAP #" + index.ToString("d3"));
                offset++;
                offset += size;
            }
            bank      = 0x170000; // Set bank pointer
            index     = 109;      // Set initial index for this bank
            bankIndex = 0;
            offset    = 0x006C;   // Set initial offset for this bank
            bg        = Color.FromArgb(240, 240, 240);
            for (; index < 163; index++, bankIndex++)
            {
                size = Comp.Compress(Model.Tilemaps[index], null);
                if (offset + size > 0xFFFF) // Do we pass the bounds of this bank?
                {
                    bg = Color.Red;
                }
                item = new ListViewItem(new string[]
                {
                    index.ToString(),
                    (bank >> 16).ToString("X2"),
                    (bank + (bankIndex * 2)).ToString("X2"),
                    (bank + offset).ToString("X6"),
                    size.ToString("X"),
                    (0xFFFF - (offset + size + 1)).ToString("X"),
                });
                item.BackColor = bg;
                tilemapListView.Items.Add(item);
                pBar.PerformStep("TILE MAP #" + index.ToString("d3"));
                offset++;
                offset += size;
            }
            bank      = 0x180000; // Set bank pointer
            index     = 163;      // Set initial index for this bank
            bankIndex = 0;
            offset    = 0x0070;   // Set initial offset for this bank
            bg        = Color.FromArgb(224, 224, 224);
            for (; index < 219; index++, bankIndex++)
            {
                size = Comp.Compress(Model.Tilemaps[index], null);
                if (offset + size > 0xFFFF) // Do we pass the bounds of this bank?
                {
                    bg = Color.Red;
                }
                item = new ListViewItem(new string[]
                {
                    index.ToString(),
                    (bank >> 16).ToString("X2"),
                    (bank + (bankIndex * 2)).ToString("X2"),
                    (bank + offset).ToString("X6"),
                    size.ToString("X"),
                    (0xFFFF - (offset + size + 1)).ToString("X"),
                });
                item.BackColor = bg;
                tilemapListView.Items.Add(item);
                pBar.PerformStep("TILE MAP #" + index.ToString("d3"));
                offset++;
                offset += size;
            }
            bank      = 0x190000; // Set bank pointer
            index     = 219;      // Set initial index for this bank
            bankIndex = 0;
            offset    = 0x0070;   // Set initial offset for this bank
            bg        = Color.FromArgb(240, 240, 240);
            for (; index < 275; index++, bankIndex++)
            {
                size = Comp.Compress(Model.Tilemaps[index], null);
                if (offset + size > 0xFFFF) // Do we pass the bounds of this bank?
                {
                    bg = Color.Red;
                }
                item = new ListViewItem(new string[]
                {
                    index.ToString(),
                    (bank >> 16).ToString("X2"),
                    (bank + (bankIndex * 2)).ToString("X2"),
                    (bank + offset).ToString("X6"),
                    size.ToString("X"),
                    (0xFFFF - (offset + size + 1)).ToString("X"),
                });
                item.BackColor = bg;
                tilemapListView.Items.Add(item);
                pBar.PerformStep("TILE MAP #" + index.ToString("d3"));
                offset++;
                offset += size;
            }
            bank      = 0x1A0000; // Set bank pointer
            index     = 275;      // Set initial index for this bank
            bankIndex = 0;
            offset    = 0x0044;   // Set initial offset for this bank
            bg        = Color.FromArgb(255, 255, 255);
            for (; index < 309; index++, bankIndex++)
            {
                size = Comp.Compress(Model.Tilemaps[index], null);
                if (offset + size > 0xFFFF) // Do we pass the bounds of this bank?
                {
                    bg = Color.Red;
                }
                item = new ListViewItem(new string[]
                {
                    index.ToString(),
                    (bank >> 16).ToString("X2"),
                    (bank + (bankIndex * 2)).ToString("X2"),
                    (bank + offset).ToString("X6"),
                    size.ToString("X"),
                    (0xFFFF - (offset + size + 1)).ToString("X"),
                });
                item.BackColor = bg;
                tilemapListView.Items.Add(item);
                pBar.PerformStep("TILE MAP #" + index.ToString("d3"));
                offset++;
                offset += size;
            }

            /****PHYSICAL MAPS****/
            bank      = 0x1B0000; // Set bank pointer
            index     = 0;        // Set initial index for this bank
            bankIndex = 0;
            offset    = 0x00A0;   // Set initial offset for this bank
            bg        = Color.White;
            for (; index < 80; index++, bankIndex++)
            {
                size = Comp.Compress(Model.SolidityMaps[index], null);
                if (offset + size > 0xFFFF) // Do we pass the bounds of this bank?
                {
                    bg = Color.Red;
                }
                item = new ListViewItem(new string[]
                {
                    index.ToString(),
                    (bank >> 16).ToString("X2"),
                    (bank + (bankIndex * 2)).ToString("X2"),
                    (bank + offset).ToString("X6"),
                    size.ToString("X"),
                    (0xFFFF - (offset + size + 1)).ToString("X"),
                });
                item.BackColor = bg;
                soliditymapListView.Items.Add(item);
                pBar.PerformStep("SOLIDITY MAP #" + index.ToString("d3"));
                offset++;
                offset += size;
            }
            bank      = 0x1C0000; // Set bank pointer
            index     = 80;       // Set initial index for this bank
            bankIndex = 0;
            offset    = 0x0050;   // Set initial offset for this bank
            bg        = Color.FromArgb(240, 240, 240);
            for (; index < 120; index++, bankIndex++)
            {
                size = Comp.Compress(Model.SolidityMaps[index], null);
                if (offset + size > 0x7FFF) // Do we pass the bounds of this bank?
                {
                    bg = Color.Red;
                }
                item = new ListViewItem(new string[]
                {
                    index.ToString(),
                    (bank >> 16).ToString("X2"),
                    (bank + (bankIndex * 2)).ToString("X2"),
                    (bank + offset).ToString("X6"),
                    size.ToString("X"),
                    (0xFFFF - (offset + size + 1)).ToString("X"),
                });
                item.BackColor = bg;
                soliditymapListView.Items.Add(item);
                pBar.PerformStep("SOLIDITY MAP #" + index.ToString("d3"));
                offset++;
                offset += size;
            }
            pBar.Close();
        }