private void parsePacket(ByteBuffer data) { data.SetIndex(3); this._clanId = data.ReadInt32(); this._clanName = data.ReadString(); this._allyId = data.ReadInt32(); }
private void parsePacket(ByteBuffer data) { data.SetIndex(3); this._x = data.ReadInt32(); this._y = data.ReadInt32(); this._z = data.ReadInt32(); data.ReadInt32(); this._objectId = data.ReadInt32(); this._visibleName = data.ReadString(); this._race = data.ReadInt32(); this._sex = data.ReadInt32(); this._class = data.ReadInt32(); this._paperdollHairall = data.ReadInt32(); this._paperdollHead = data.ReadInt32(); this._paperdollRhand = data.ReadInt32(); this._paperdollLhand = data.ReadInt32(); this._paperdollGloves = data.ReadInt32(); this._paperdollChest = data.ReadInt32(); this._paperdollLegs = data.ReadInt32(); this._paperdollFeet = data.ReadInt32(); this._paperdollBack = data.ReadInt32(); this._paperdollLRhand = data.ReadInt32(); this._paperdollHair = data.ReadInt32(); this._paperdollHair2 = data.ReadInt32(); data.SetIndex(data.GetIndex() + 112); this._pvpFlag = data.ReadInt32(); this._karma = data.ReadInt32(); this._mAtkSpd = data.ReadInt32(); this._pAtkSpd = data.ReadInt32(); data.SetIndex(data.GetIndex() + 8); //dd this._speed = data.ReadInt32(); data.SetIndex(data.GetIndex() + 28); this._movementSpeedMultip = data.ReadDouble(); this._AttackSpeedMultip = data.ReadDouble(); // + ffddd data.SetIndex(data.GetIndex() + 28); this._title = data.ReadString(); this._clanId = data.ReadInt32(); this._clanCrestId = data.ReadInt32(); this._allyId = data.ReadInt32(); this._allyCrestId = data.ReadInt32(); }