Example #1
0
        /// <summary>
        /// Creates a new world.
        /// </summary>
        /// <param name="seed">The world seed.</param>
        private World( int seed )
        {
            // setup the terrain
            //_terrain = Terrain.CreateInstance( (int)DateTime.Now.Ticks );
            _terrain = Terrain.CreateInstance( seed );

            // create the player
            Vector3 playerPosition = new Vector3( 0.0f, Terrain.MaximumHeight + 2.0f, 0.0f );
            _player = Player.CreateInstance( playerPosition );

            // create the world manager (it will begin running all by itself)
            _manager = new WorldManager( this, playerPosition );
        }
Example #2
0
 /// <summary>
 /// Creates the player instance if it isn't already.
 /// </summary>
 /// <param name="position">The player's initial position.</param>
 /// <returns></returns>
 public static Player CreateInstance( Vector3 position )
 {
     if ( _instance == null )
     {
         _instance = new Player( position );
     }
     return _instance;
 }
Example #3
0
 /// <summary>
 /// Creates a new player camera.
 /// </summary>
 /// <param name="player">The player that is using this camera.</param>
 public PlayerCamera( Player player )
 {
     _player = player;
 }
Example #4
0
 /// <summary>
 /// Creates a player camera from a free camera.
 /// </summary>
 /// <param name="freeCamera">The free camera to use as a basis.</param>
 /// <param name="player">The player to attach to.</param>
 /// <returns></returns>
 internal static PlayerCamera FromFreeCamera( FreeCamera freeCamera, Player player )
 {
     var pc = new PlayerCamera( player );
     pc._yaw = freeCamera.Yaw;
     pc._pitch = freeCamera.Pitch;
     return pc;
 }