public Orbwalker() { player = ObjectManager.Player; windUpTime = 0; nextAttack = 0; attack = false; CustomMenu = new CustomMenu(); AA = new Queue(); ExtraDamage = new ExtraDamage(this); var resetableAA = new ResetableAA(this); var range = new Range(this); Game.OnUpdate += Game_OnUpdate; Obj_AI_Base.OnProcessSpellCast += Obj_AI_Hero_OnProcessSpellCast; Obj_AI_Base.OnTarget += Obj_AI_Turret_OnTarget; Drawing.OnDraw += Drawing_OnDraw; }