public void GenerateMap(int NeutralPlanets, Size MapSize) { this.MapSize = MapSize; Planets.Clear(); for (int pc = 0; pc < Players.Count + NeutralPlanets; pc++) { Planet p = new Planet(); int x = Program.rnd.Next(MapSize.Width); int y = Program.rnd.Next(MapSize.Height); while (Planets.Where(pi => pi.GridReference.X == x && pi.GridReference.Y == y).Count() > 0) { x = Program.rnd.Next(MapSize.Width); y = Program.rnd.Next(MapSize.Height); } p.GridReference = new Point(x, y); Planets.Add(p); } foreach (Player p in Players) { int pli = Program.rnd.Next(Planets.Count); while (Planets[pli].Owner != null) { pli = Program.rnd.Next(Planets.Count); } Planets[pli].Owner = p; Planets[pli].DefenceRate = 0.76; Planets[pli].Ships = 12; Planets[pli].ProductionRate = 6; } RedrawMap(); }
public PlanetEventArgs(Planet SelectedPlanet) { Selected = SelectedPlanet; }