Example #1
0
        // Generates an x and y position for each tile, and initializes them as empty
        void InitializeTiles()
        {
            float startingXPos = (windowDimensions.X / 2) - (altitude * 64 * Camera.zoom / 2);
            float startingYPos = windowDimensions.Y - 100;

            // i is across, j is up
            for (int i = 0; i < altitude; i++)
            {
                for (int j = 0; j < altitude; j++)
                {
                    float xPos = startingXPos + (i * 64);
                    float yPos = startingYPos - (j * 64);
                    mountainTiles[i, j] = new MountainTile(TileTypes.EMPTY, xPos, yPos);
                }
            }
        }
Example #2
0
        public void Draw(SpriteBatch spriteBatch, MountainTile tile)
        {
            if (tile.type == TileTypes.EMPTY)
            {
                return;
            }
            SpriteClass spriteToDraw = full;

            switch (tile.type)
            {
            case TileTypes.FULL:
                spriteToDraw = full;
                break;

            case TileTypes.FLAT:
                spriteToDraw = flat;
                break;

            case TileTypes.FOURTYFIVE:
                spriteToDraw = fourtyFive;
                break;

            case TileTypes.TWENTYTWOLOWER:
                spriteToDraw = twentyTwoLower;
                break;

            case TileTypes.TWENTYTWOUPPER:
                spriteToDraw = twentyTwoUpper;
                break;

            case TileTypes.SIXTYSEVENLOWER:
                spriteToDraw = sixtySevenLower;
                break;

            case TileTypes.SIXTYSEVENUPPER:
                spriteToDraw = sixtySevenUpper;
                break;

            case TileTypes.NINETY:
                spriteToDraw = ninety;
                break;
            }

            spriteToDraw.X = tile.X;
            spriteToDraw.Y = tile.Y;
            spriteToDraw.Draw(spriteBatch);             //spriteToDraw may not have been initialized?
        }