AddPoints() public method

public AddPoints ( float startX, float startY ) : void
startX float
startY float
return void
Example #1
0
        public override void Update(GameTime time)
        {
            Vector2 position = Bounds.Position.Relative;
            Vector2 size     = Bounds.Size.Relative;

            if (position != lastPosition || size != lastSize)
            {
                lastPosition = position;
                lastSize     = size;
                Vector2 padding = Vector2.One * 0.001f * Padding * Config.Default ["video", "Supersamples", 2];
                lines.Clear();
                lines.AddPoints(
                    position.X - padding.X,
                    position.Y - padding.Y,
                    position.X + size.X + padding.X,
                    position.Y + size.Y + padding.Y,
                    position.X - padding.X,
                    position.Y - padding.Y
                    );
            }

            OnUpdate(time);

            base.Update(time);
        }
Example #2
0
        /// <summary>
        /// Erzeugt eine neue Instanz eines ChallengeModeScreen-Objekts und initialisiert diese mit einem Knot3Game-Objekt, einem Spielerknoten playerKnot und dem Knoten challengeKnot, den der Spieler nachbauen soll.
        /// </summary>
        public ChallengeModeScreen(GameCore game, Challenge challenge)
            : base(game)
        {
            // world
            PlayerWorld = new World (screen: this, drawOrder: DisplayLayer.GameWorld, bounds: Bounds.FromRight (percent: 0.5f));
            ChallengeWorld = new World (screen: this, drawOrder: DisplayLayer.GameWorld, bounds: Bounds.FromLeft (percent: 0.5f));
            ChallengeWorld.Camera = PlayerWorld.Camera;
            PlayerWorld.OnRedraw += () => ChallengeWorld.Redraw = true;
            ChallengeWorld.OnRedraw += () => PlayerWorld.Redraw = true;
            // input
            playerKnotInput = new KnotInputHandler (screen: this, world: PlayerWorld);
            challengeKnotInput = new KnotInputHandler (screen: this, world: ChallengeWorld);
            // overlay
            overlay = new Overlay (screen: this, world: PlayerWorld);
            // pointer
            pointer = new MousePointer (screen: this);
            // model mouse handler
            playerModelMouseHandler = new ModelMouseHandler (screen: this, world: PlayerWorld);
            challengeModelMouseHandler = new ModelMouseHandler (screen: this, world: ChallengeWorld);

            // knot renderer
            PlayerKnotRenderer = new KnotRenderer (screen: this, position: Vector3.Zero);
            PlayerWorld.Add (PlayerKnotRenderer);
            ChallengeKnotRenderer = new KnotRenderer (screen: this, position: Vector3.Zero);
            ChallengeWorld.Add (ChallengeKnotRenderer);

            // debug displays
            debugBoundings = new DebugBoundings (screen: this, position: Vector3.Zero);

            // edge movements
            PlayerEdgeMovement = new EdgeMovement (screen: this, world: PlayerWorld, knotRenderer: PlayerKnotRenderer, position: Vector3.Zero);
            PlayerEdgeMovement.KnotMoved = OnKnotMoved;

            // assign the specified challenge
            Challenge = challenge;
            // assign the specified player knot
            PlayerKnot = challenge.Start.Clone () as Knot;
            // assign the specified target knot
            ChallengeKnotRenderer.RenderKnot (challenge.Target);
            // assign the specified start knot
            PlayerKnotRenderer.RenderKnot (PlayerKnot);

            SkyCube playerSkyCube = new SkyCube (screen: this, position: Vector3.Zero, distance: 10000);
            PlayerWorld.Add (playerSkyCube);
            SkyCube challengeSkyCube = new SkyCube (screen: this, position: Vector3.Zero, distance: 10000);
            ChallengeWorld.Add (challengeSkyCube);

            // Die Spielzeit-Anzeige
            playTimeDisplay = new TextItem (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, text: String.Empty);
            playTimeDisplay.Bounds.Position = new ScreenPoint (this, 0.800f, 0.01f);
            playTimeDisplay.Bounds.Size = new ScreenPoint (this, 0.15f, 0.04f);
            playTimeDisplay.BackgroundColorFunc = (s) => Design.WidgetBackground;
            playTimeDisplay.ForegroundColorFunc = (s) => Design.WidgetForeground;
            playTimeDisplay.AlignX = HorizontalAlignment.Center;
            playTimeBorder = new Border (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                                         widget: playTimeDisplay, lineWidth: 2, padding: 0);
            //Undo-Button
            undoButton = new Button (screen: this,
                                     drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                                     name: "Undo",
                                     onClick: (time) => OnUndo ());
            undoButton.SetCoordinates (left: 0.55f, top: 0.900f, right: 0.65f, bottom: 0.95f);

            undoButtonBorder = new Border (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                                           widget: undoButton, lineWidth: 2, padding: 0);
            undoButton.AlignX = HorizontalAlignment.Center;
            undoButton.IsVisible = false;

            // Redo-Button
            redoButton = new Button (
                screen: this,
                drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                name: "Redo",
                onClick: (time) => OnRedo ()
            );
            redoButton.SetCoordinates (left: 0.70f, top: 0.900f, right: 0.80f, bottom: 0.95f);

            redoButtonBorder = new Border (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem,
                                           widget: redoButton, lineWidth: 2, padding: 0);
            redoButton.AlignX = HorizontalAlignment.Center;
            redoButton.IsVisible = false;

            // die Linien
            lines = new Lines (screen: this, drawOrder: DisplayLayer.Dialog, lineWidth: 2);
            lines.AddPoints (0.500f, 0.000f, 0.500f, 1.000f);

            // Status
            state = ChallengeModeState.Start;
        }