Example #1
0
    private void OnSicknessTrigger(GameObject target, TriggerInfo trigger)
    {
        int      num      = UnityEngine.Random.Range(0, trigger.sickness_ids.Length);
        string   text     = trigger.sickness_ids[num];
        Sickness sickness = null;

        Database.Sicknesses sicknesses = Db.Get().Sicknesses;
        for (int i = 0; i < sicknesses.Count; i++)
        {
            if (sicknesses[i].Id == text)
            {
                sickness = sicknesses[i];
                break;
            }
        }
        if (sickness != null)
        {
            string infection_source_info       = trigger.sourceCallback(base.gameObject, target);
            SicknessExposureInfo exposure_info = new SicknessExposureInfo(sickness.Id, infection_source_info);
            Klei.AI.Sicknesses   sicknesses2   = target.GetComponent <MinionModifiers>().sicknesses;
            sicknesses2.Infect(exposure_info);
        }
        else
        {
            DebugUtil.DevLogErrorFormat(base.gameObject, "Couldn't find sickness with id [{0}]", text);
        }
    }