Example #1
0
 public bool Create3D(uint width, uint height, uint depth, int numComps, vtkPixelBufferObject pbo, bool shaderSupportsTextureInt)
 {
     return(vtkTextureObject.vtkTextureObject_Create3D_11(base.GetCppThis(), width, height, depth, numComps, (pbo == null) ? default(HandleRef) : pbo.GetCppThis(), shaderSupportsTextureInt ? (byte)1 : (byte)0) != 0);
 }
Example #2
0
 public bool CreateDepth(uint width, uint height, int internalFormat, vtkPixelBufferObject pbo)
 {
     return(vtkTextureObject.vtkTextureObject_CreateDepth_13(base.GetCppThis(), width, height, internalFormat, (pbo == null) ? default(HandleRef) : pbo.GetCppThis()) != 0);
 }
Example #3
0
 public bool Create1D(int numComps, vtkPixelBufferObject pbo, bool shaderSupportsTextureInt)
 {
     return(vtkTextureObject.vtkTextureObject_Create1D_08(base.GetCppThis(), numComps, (pbo == null) ? default(HandleRef) : pbo.GetCppThis(), shaderSupportsTextureInt ? (byte)1 : (byte)0) != 0);
 }