Example #1
0
    // Use this for initialization
    void Start()
    {
        analogGlitch  = Camera.main.GetComponent <Kino.AnalogGlitch>();
        digitalGlitch = Camera.main.GetComponent <Kino.DigitalGlitch>();

        matVariables    = new[] { bigPrismMatSettings, mirrorMatSettings };
        audioController = AudioController.instance;

        //StageController.instance.SwtichStage(4);
    }
        private void UpdateNoiseTexture()
        {
            Color color = DigitalGlitch.RandomColor();

            for (int i = 0; i < this._noiseTexture.height; i++)
            {
                for (int j = 0; j < this._noiseTexture.width; j++)
                {
                    if (UnityEngine.Random.value > 0.89f)
                    {
                        color = DigitalGlitch.RandomColor();
                    }
                    this._noiseTexture.SetPixel(j, i, color);
                }
            }
            this._noiseTexture.Apply();
        }
Example #3
0
    // Use this for initialization
    void Start()
    {
        SatelliteCamera         = GetComponent <Camera>();
        source                  = GetComponent <AudioSource>();
        player                  = GameObject.FindGameObjectWithTag("Player");
        pos.x                   = player.transform.localPosition.x;
        pos.y                   = player.transform.localPosition.y + 50;
        pos.z                   = player.transform.localPosition.z - 30;
        currentFOV              = SatelliteCamera.fieldOfView;
        transform.localPosition = pos;
        startpos                = pos;
        //  camera = GameObject.Find("TopViewCamera").camera;

        analogGlitch  = GetComponent <Kino.AnalogGlitch>();
        digitalGlitch = GetComponent <Kino.DigitalGlitch>();
        timer         = 0;
        effectsValue  = 0;
    }
Example #4
0
 // Start is called before the first frame update
 void Awake()
 {
     glitchAnalog  = Camera.main.GetComponent <Kino.AnalogGlitch>();
     glitchDigital = Camera.main.GetComponent <Kino.DigitalGlitch>();
 }
Example #5
0
 void Awake()
 {
     analogue = GetComponent <Kino.AnalogGlitch> ();
     digital  = GetComponent <Kino.DigitalGlitch> ();
 }
Example #6
0
 private void Start()
 {
     digitalGlitch = GetComponent <Kino.DigitalGlitch>();
     analogGlitch  = GetComponent <Kino.AnalogGlitch>();
     StartCoroutine(GlitchOverTimeRoutine());
 }