private void _PlayGlitch() { Kino.AnalogGlitch ag = Camera.main.GetComponent <Kino.AnalogGlitch>(); if (!ag.enabled) { audioEffects.playSprite(audioEffects.effectType.alarm); Invoke("_PlayGlitch", glichDuration); } ag.enabled = !ag.enabled; }
// Use this for initialization void Start() { analogGlitch = Camera.main.GetComponent <Kino.AnalogGlitch>(); digitalGlitch = Camera.main.GetComponent <Kino.DigitalGlitch>(); matVariables = new[] { bigPrismMatSettings, mirrorMatSettings }; audioController = AudioController.instance; //StageController.instance.SwtichStage(4); }
virtual public void copyFrom(BaseDestructibleScript source) { tags = source.tags; chunkPhysicsMaterial = source.chunkPhysicsMaterial; explosion = source.explosion; smallExplosion = source.smallExplosion; cam_shake = source.cam_shake; anal_glitch = source.anal_glitch; GetComponent <Collider2D>().sharedMaterial = chunkPhysicsMaterial; }
void Awake() { initialDistance = Camera.main.orthographicSize; player = GameObject.FindGameObjectWithTag("Player"); if (player != null) { transform.position = player.transform.position; } glitch = GetComponentInChildren <Kino.AnalogGlitch>(); BetweenWorldsUI.betweenWorldsDelegate += Glitch; }
// Use this for initialization void Start() { TextMesh text = GetComponent <TextMesh>(); Animator textAnimator = GetComponent <Animator>(); glitch = GameObject.Find("Main Camera").GetComponent <Kino.AnalogGlitch>(); Color originalColor = text.color; text.text = "I'm pretty excited this is my first date in years,\nMy date's name is Adeline; \nWe met on Cupid.com."; StartCoroutine(MainLoop()); }
// Use this for initialization void Awake() { Sources = GetComponents <AudioSource>(); _glitchScript = Camera.main.GetComponent <Kino.AnalogGlitch>(); _pController = GetComponent <FirstPersonController>(); _posicoes = new PilhaEncadeada <Vector3>(); _rotacoes = new PilhaEncadeada <Quaternion>(); _ultimaPosicao = transform.position; _ultimaRotacao = transform.rotation; _posicoes.Inserir(_ultimaPosicao); _rotacoes.Inserir(_ultimaRotacao); Sources[1].clip = Base; Sources[1].Play(); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); glitch = Camera.main.GetComponent<Kino.AnalogGlitch>(); }
// Use this for initialization void Start() { SatelliteCamera = GetComponent <Camera>(); source = GetComponent <AudioSource>(); player = GameObject.FindGameObjectWithTag("Player"); pos.x = player.transform.localPosition.x; pos.y = player.transform.localPosition.y + 50; pos.z = player.transform.localPosition.z - 30; currentFOV = SatelliteCamera.fieldOfView; transform.localPosition = pos; startpos = pos; // camera = GameObject.Find("TopViewCamera").camera; analogGlitch = GetComponent <Kino.AnalogGlitch>(); digitalGlitch = GetComponent <Kino.DigitalGlitch>(); timer = 0; effectsValue = 0; }
// Start is called before the first frame update void Awake() { glitchAnalog = Camera.main.GetComponent <Kino.AnalogGlitch>(); glitchDigital = Camera.main.GetComponent <Kino.DigitalGlitch>(); }
// Use this for initialization void Start() { glitch = gameObject.GetComponent <Kino.AnalogGlitch>(); }
void Awake() { analogue = GetComponent <Kino.AnalogGlitch> (); digital = GetComponent <Kino.DigitalGlitch> (); }
private void Start() { digitalGlitch = GetComponent <Kino.DigitalGlitch>(); analogGlitch = GetComponent <Kino.AnalogGlitch>(); StartCoroutine(GlitchOverTimeRoutine()); }