Example #1
0
        //initialiserar de flesta underklasser och fyller i texturer och annat
        public Player(Game1 g)
        {
            game       = g;
            unitset    = game.Content.Load <Texture2D>("units2");
            unitmenu   = new UnitMenu(game, Vector2.Zero, this);
            castlemenu = new CastleMenu(game);
            hover      = new Color(255, 255, 255);
            Trange     = game.Content.Load <Texture2D>("RangeMark");
            //range=new int[32,32];
            currentUnit = -1;
            shop        = new Shop(this, game);
            hit         = game.Content.Load <Texture2D>("Hit");

            marker = new Marker(game, 1000 / 4);
            //marker.Position = new Vector2(64, 64);
        }
Example #2
0
 //visar och gömmer soldatmenyn
 public void ShowUnitMenu(Vector2 pPos)
 {
     unitmenu = new UnitMenu(game, pPos, this);
     //unitmenu.Initialize(pPos,this);
     unitmenu.visible = true;
 }