public PushGestureRecognisedEventArgs(Gestures gesture, xn.Point3D point, float speed) { _gesture = gesture; _point = new Point3D(point.X, point.Y, point.Z); _speed = speed; }
public PushGestureRecognisedEventArgs(Gestures gesture, Point3D point, float speed) { _gesture = gesture; _point = point; _speed = speed; }
public GestureRecognisedEventArgs(Gestures gesture, Point3D point) { _gesture = gesture; _point = point; }
public SwipeGestureRecognisedEventArgs(Gestures gesture, xn.Point3D point) { _gesture = gesture; _point = new Point3D(point.X, point.Y, point.Z) ; }
public StillGestureRecognisedEventArgs(Gestures gesture, xn.Point3D point, float fTime) { _gesture = gesture; _point = new Point3D(point.X, point.Y, point.Z); _timeHold = fTime; }
public StillGestureRecognisedEventArgs(Gestures gesture, Point3D point, float fTime) { _gesture = gesture; _point = point; _timeHold = fTime; }