private void ParseDepthFrame(DepthImageFrame depthFrame)
        {
            short[] rawDepthData = new short[depthFrame.PixelDataLength];
            depthFrame.CopyPixelDataTo(rawDepthData);

            int minDepth       = DepthThreshold;
            int bestDepthIndex = -1;
            int minDepthIndex  = (int)this.topLeft.Y * depthFrame.Width;
            int maxDepthIndex  = (int)this.bottomRight.Y * depthFrame.Width;

            minDepthIndex = 0;
            maxDepthIndex = 479 * depthFrame.Width;

            Console.WriteLine(minDepthIndex + " " + depthFrame.Width);
            for (int depthIndex = minDepthIndex; depthIndex < maxDepthIndex; depthIndex++)
            {/*
              * // Skip this depth index if it's horizontally outside of our textile
              * int x_kinect = (int)((depthIndex) % depthFrame.Width);
              *
              * if (x_kinect < topLeft.X) { continue; }
              * else if (x_kinect > bottomRight.X)
              * {
              *     //depthIndex += (depthFrame.Width - (int)(bottomRight.X - topLeft.X - 1));
              *     continue;
              * }*/
                int depth = rawDepthData[depthIndex] >> DepthImageFrame.PlayerIndexBitmaskWidth;

                // Ignore invalid depth values
                if (depth == -1 || depth == 0)
                {
                    continue;
                }


                if (depth < minDepth)
                {
                    minDepth       = depth;
                    bestDepthIndex = depthIndex;
                }
            }

            // Draw if a touch was found
            if (bestDepthIndex >= 0)
            {
                Console.WriteLine("here");
                if (!this.hasSetDepthThreshold)
                {
                    this.DepthThreshold       = minDepth - TextileSpacing;
                    this.hasSetDepthThreshold = true;
                }
                else
                {
                    soundController.StartMusic();
                    DrawPoint(depthFrame, bestDepthIndex, minDepth);
                    gotTouch = true;
                }
            }
            else
            {
                if (gotTouch == true)
                {
                    soundController.StopMusic();
                    drawController.SaveCanvas();
                }

                gotTouch = false;
            }
        }