public SpriteEngine(SpriteContext context, byte[] ramMemory, SpriteControlBlock scb, byte[] videoMemory)
        {
            this.context     = context;
            this.videoMemory = videoMemory;
            this.ramMemory   = ramMemory;
            this.scb         = scb;

            TiltingEnabled    = false;
            StretchingEnabled = false;
            SizingEnabled     = false;

            Initialize();
        }
 public SpriteEngine(SpriteContext context, byte[] ramMemory, SpriteControlBlock scb) :
     this(context, ramMemory, scb, ramMemory)
 {
 }