private RunStatus MoveToKeywarden(object ret) { if (kVector != blankVector) { KeyRun.KeyWardenGoToPosition(); } return(RunStatus.Success); }
public bool GetConditionExec() { // If trinity is doing shit, we're not ready bool flag = KeyRun.isPlayerDoingAnything(); // check for reverse if (Type != null && Type == "reverse") { return(!flag); } else { return(flag); } }