Example #1
0
        private void DrawLSNamingWindow(int windowID)
        {
            _currentLaunchSiteName = GUI.TextField(new Rect(10, 25, 280, 22), _currentLaunchSiteName);

            GUI.backgroundColor = Color.green;
            if (GUI.Button(new Rect(10, 55, 80, 22), "Done"))
            {
                if (_currentLaunchSiteName.Trim().Length > 0 &&
                    (_currentLaunchSiteName != "LaunchPad" && _currentLaunchSiteName != "Runway"))
                {
                    _currentSelectedObject.MakeLaunchSite(true, _currentLaunchSiteName);
                    _lsNameVisible = false;
                }
                else
                {
                    Extensions.LogError("Invalid Launch Site name.");
                }
            }

            GUI.backgroundColor = Color.red;
            if (GUI.Button(new Rect(100, 55, 80, 22), "Cancel"))
            {
                _currentLaunchSiteName = "";
                _lsNameVisible         = false;
            }

            GUI.DragWindow(new Rect(0, 0, 10000, 10000));
        }
Example #2
0
        public bool MakeLaunchSite(bool isLaunchSite, string name = "")
        {
            if (!isLaunchSite)
            {
                LaunchSiteName = "";
                return(true);
            }

            // Still require the object to contain a spawn point.
            // TODO: Add support for multiple spawn points.
            if (StaticGameObject.transform.Cast <Transform>().Any(t => t.name.EndsWith("_spawn")))
            {
                LaunchSiteName = name;
                return(true);
            }

            Extensions.LogError("Unable to find the launch spawning transform.");
            return(false);
        }