Example #1
0
        public void UseMenu()
        {
            Console.Clear();
            int levelsCount = CheckLevelsFiles();
            int chosedLevel;

            try
            {
                chosedLevel = ReadChosedLevel(levelsCount);
            }
            catch
            {
                OnWrongLevelChosed(levelsCount);
                return;
            }
            try
            {
                string path      = string.Format(Environment.CurrentDirectory + "/level_{0}.txt", chosedLevel);
                string levelStr  = File.ReadAllText(path);
                string levelMap  = levelStr.Substring(levelStr.IndexOf('\n'));
                string moveDelay = levelStr.Remove(levelStr.IndexOf('\n'));
                GameFieldManager.moveDelay = Convert.ToInt32(moveDelay);
                gameFieldManager           = new GameFieldManager(levelMap);
                Console.Clear();
                bool gameRes = gameFieldManager.StartGame();
                Console.Clear();
                OnGameResult(gameRes);
            }
            catch (Exception e)
            {
                OnLevelOpenException(e);
            }
        }