/// <summary> /// Callback when this instance is destroyed. /// </summary> public void OnDestroy() { RenderingManager.RemoveFromPostDrawQueue (0, OnDraw); ControlUnlock (); if (_instance == this) _instance = null; }
/// <summary> /// Awake this instance. /// </summary> public void Awake() { if (_instance) { Destroy(_instance); } _instance = this; }
/// <summary> /// Callback when this instance is destroyed. /// </summary> public void OnDestroy() { RenderingManager.RemoveFromPostDrawQueue(0, OnDraw); ControlUnlock(); if (_instance == this) { _instance = null; } }
/// <summary> /// Start this instance. /// </summary> public void Start() { if (_instance) { Destroy(_instance); } _instance = this; _winID = GUIUtility.GetControlID(FocusType.Passive); _UT = Planetarium.GetUniversalTime(); }
/// <summary> /// Callback when this instance is destroyed. /// </summary> public void OnDestroy() { ControlUnlock(); PluginConfiguration config = PluginConfiguration.CreateForType <KartographSettings> (); config.load(); config.SetValue("WarpToWindowPos", _windowPos); config.save(); GameEvents.onHideUI.Remove(Hide); GameEvents.onShowUI.Remove(UnHide); GameEvents.onGamePause.Remove(Hide); GameEvents.onGameUnpause.Remove(UnHide); if (_instance == this) { _instance = null; } }
/// <summary> /// Start this instance. /// </summary> public void Start() { if (_instance) Destroy (_instance); _instance = this; _winID = GUIUtility.GetControlID (FocusType.Passive); _UT = Planetarium.GetUniversalTime (); }