private void CreateGradient() { if (isSquare) { TextureRamp.Create(gradient, textureName, size); } else { TextureRamp.Create(gradient, textureName, xSize, ySize); } }
public static void Create(Gradient grd, string name, int width, int height) { //generate the path string path = PathAsking(name); if (path == null || path == string.Empty) { Debug.Log("TextureRamp creation have been cancel"); return; } //Creating The texture Texture2D texture = TextureRamp.Generate(grd, width, height); //Check for copy DeleteCopy(path); //create the asset AssetCreation(path, texture); //Debug.log the test TestResult(path); }