Example #1
0
        private void Start()
        {
            //InvokeRepeating("UpdateDisplay", 0f, 0.05f);
            defeatedLayer = ScreenElement.BuildSprite("Defeated", RootParent.transform).SetSize(6, 7)
                            .SetPosition(1, 1).SetTransparent(true).SetActive(false);
            eventLayer = ScreenElement.BuildSprite("Event", RootParent.transform).SetTransparent(true).SetActive(false);
            eyesLayer  = ScreenElement.BuildSprite("Eyes", RootParent.transform).SetTransparent(true).SetActive(false);

            StartCoroutine(PAFlashDefeatedEffect());
            StartCoroutine(PAFlashEventEffect());
            StartCoroutine(PAFlashEyesEffect());

            StartCoroutine(ConsumeQueue());
        }
Example #2
0
        private void UpdateDisplay()
        {
            foreach (Transform child in RootParent)
            {
                if (child.gameObject.tag == "disposable")
                {
                    Destroy(child.gameObject);
                }
            }

            int showLayer = 0; //0: none, 1: defeated, 2: event, 3: eyes.

            if (logicMgr.currentScreen == Screen.Character)
            {
                if (gm.IsCharacterDefeated)
                {
                    showLayer = 1;
                }
                else if (gm.IsEventActive)
                {
                    showLayer = 2;
                }
                else if (gm.showEyes)
                {
                    showLayer = 3;
                }
            }
            defeatedLayer.SetActive(showLayer == 1);
            eventLayer.SetActive(showLayer == 2);
            eyesLayer.SetActive(showLayer == 3);

            int    index;
            Sprite sprite;

            switch (logicMgr.currentScreen)
            {
            case Screen.CharSelection:
                SpriteBuilder sb = ScreenElement.BuildSprite("Arrows", screenDisplay.transform).SetSprite(spriteDB.arrows).SetTransparent(true);
                sb.gameObject.tag = "Disposable";
                sb.transform.SetAsFirstSibling();
                SetScreenSprite(spriteDB.GetCharacterSprites((GameChar)logicMgr.charSelectionIndex)[0]);
                break;

            case Screen.Character:
                SetScreenSprite(gm.PlayerCharSprites[gm.CurrentPlayerCharSprite]);
                break;

            case Screen.MainMenu:
                index  = (int)logicMgr.currentMainMenu;
                sprite = spriteDB.mainMenu[index];
                SetScreenSprite(sprite);
                break;

            case Screen.GamesMenu:
                index  = logicMgr.gamesMenuIndex;
                sprite = spriteDB.game_sections[index];
                SetScreenSprite(sprite);
                break;

            case Screen.GamesRewardMenu:
                index  = logicMgr.gamesRewardMenuIndex;
                sprite = spriteDB.games_reward[index];
                SetScreenSprite(sprite);
                break;

            case Screen.GamesTravelMenu:
                index  = logicMgr.gamesTravelMenuIndex;
                sprite = spriteDB.games_travel[index];
                SetScreenSprite(sprite);
                break;

            default:
                SetScreenSprite(spriteDB.emptySprite);
                break;
            }
        }