Example #1
0
        /// <summary>
        /// Settings für HierarchieServer.
        /// </summary>
        /// <param name="isRoot"></param>
        public static void HierarchieSettings(bool isRoot)
        {
            ServerConfig.structure = Structure.HIERARCHY;
            Console.WriteLine("HierarchieSettings");
            if (isRoot)
            {
                ServerConfig.host     = KnownServers.Root; // <- Sollte nur noch in KnownServers geändert werden
                ServerConfig.serverID = 1;
            }
            else
            {
                while (true)
                {
                    Console.WriteLine("Stimmt die Adresse von Root? [Y/N]");
                    Console.WriteLine(KnownServers.Root);
                    char answer;
                    do
                    {
                        answer = (char)Console.Read();
                    } while (!"YyJjNn".Contains(answer));
                    if ("Nn".Contains(answer))
                    {
                        do
                        {
                            Console.WriteLine("Bitte eine valide IPv4 Adresse für Root angeben.");
                        } while (!IPAddress.TryParse(Console.ReadLine(), out KnownServers.Root));
                    }
                    //read = Console.ReadLine();

                    Package package = new Package
                    {
                        sourceServer = ServerConfig.host.ToString(),

                        hierarchie = new HierarchiePackage()
                    };
                    package.hierarchie.HierarchieRequest = HierarchieRequest.NewServer;

                    package = ServerLogic.Send(package, KnownServers.Root);

                    if (package != null)
                    {
                        Console.WriteLine("Packet ist angekommen");
                        //Logic
                        Console.WriteLine("Adresse: " + package.hierarchie.destinationAdress);

                        //Zu wem muss ich mich verbinden? bzw. Registrieren
                        package.hierarchie.HierarchieRequest = HierarchieRequest.RegisterServer;
                        package.hierarchie.sourceAdress      = ServerConfig.host.ToString();

                        Console.WriteLine("Verbindung zum Server aufbauen? Y");
                        Console.ReadLine();

                        IPAddress connectServer = IPAddress.Parse(package.hierarchie.destinationAdress);
                        Package   receive;
                        while (true)
                        {
                            try
                            {
                                receive = ServerLogic.Send(package, connectServer);
                                Thread.Sleep(1000);
                                break;
                            }
                            catch (Exception ex)
                            {
                                Console.WriteLine("Es gab ein Problem. Y fuer nochmal");
                                Console.ReadLine();
                                Console.WriteLine(ex);
                            }
                        }
                        if (receive != null)
                        {
                            Console.WriteLine("SourceID: " + receive.hierarchie.sourceID);
                            ServerConfig.serverID = receive.hierarchie.sourceID;
                            ServerLogic.database.NewServerEntry(receive.hierarchie.destinationAdress, receive.hierarchie.destinationID);
                            Console.WriteLine("Adresse: " + receive.hierarchie.destinationAdress);
                            Console.WriteLine("ID: " + receive.hierarchie.destinationID);
                            break;
                        }
                        else
                        {
                            Console.WriteLine("Server antwortet nicht richtig, Root nochmal fragen");
                        }
                    }
                    else
                    {
                        Console.WriteLine("Server nicht verfügbar oder irgendwas ist schief gelaufen");
                    }
                }
            }
        }
Example #2
0
        /// <summary>
        /// Settings für P2PServer. Zugehöriigkeit WellKnownPeers usw.
        /// </summary>
        /// <param name="isWellKnown"></param>
        public static void P2PSettings(bool isWellKnown)
        {
            while (CheckWellKnownPeers())
            {
                ;
            }

            if (isWellKnown)
            {
                //Data.ServerConfig.ListofWellKnown.Add(Data.ServerConfig.host);
                foreach (IPAddress ipAddress in KnownServers.ListofWellKnownPeers)
                {
                    if (ipAddress.ToString() != ServerConfig.host.ToString())
                    {
                        Package package = new Package
                        {
                            p2p = new P2PPackage()
                        };
                        package.p2p.P2Prequest = P2PRequest.RegisterServer;
                        package.p2p.SetOriginIPAddress(ServerConfig.host.ToString());
                        Package receive = ServerLogic.Send(package, ipAddress);

                        //Nur hinzufügen wenn noch nicht existent
                        if (receive != null && !ServerConfig.neighbours.Exists(x => x.ToString() == ipAddress.ToString()))
                        {
                            ServerConfig.neighbours.Add(ipAddress);
                        }
                    }
                }
            }
            else
            {                               //This only functions if we have two or more Well Known Peers
                for (int i = 2; i > 0; i--) //'i' represents number of connections to create.
                {
                    Package package = new Package
                    {
                        p2p = new P2PPackage
                        {
                            P2Prequest = P2PRequest.NewServer
                        },
                        sourceServer = ServerConfig.host.ToString()
                    };
                    package.p2p.SetOriginIPAddress(ServerConfig.host.ToString());
                    package = ServerLogic.Send(package, KnownServers.GetRandomWellKnownPeer());

                    if (package != null)
                    {
                        //2 Server mit denen ich mich verbinde und bei denen Registriere
                        switch (package.p2p.P2PAnswer)
                        {
                        case P2PAnswer.Error:
                            Console.WriteLine(package.p2p.ErrorMsg);
                            break;

                        case P2PAnswer.Failure:
                            Console.WriteLine(NewServerFail);
                            break;

                        default:
                            Package registerPackage = new Package
                            {
                                p2p = new P2PPackage
                                {
                                    P2Prequest = P2PRequest.RegisterServer
                                },
                                sourceServer = ServerConfig.host.ToString()
                            };
                            registerPackage.p2p.SetOriginIPAddress(ServerConfig.host.ToString());
                            registerPackage = ServerLogic.Send(registerPackage, IPAddress.Parse(package.p2p.lastIP));

                            if (registerPackage != null)
                            {
                                switch (registerPackage.p2p.P2PAnswer)
                                {
                                case P2PAnswer.Success:
                                    ServerConfig.neighbours.Add(IPAddress.Parse(package.p2p.lastIP));
                                    Console.WriteLine(RegisterServerSuccess);
                                    break;

                                case P2PAnswer.Visited:
                                    break;

                                default:
                                    Console.WriteLine(RegisterServerFail);
                                    break;
                                }
                            }
                            else
                            {
                                Console.WriteLine(SendError);
                            }
                            break;
                        }
                    }
                    else
                    {
                        Console.WriteLine(SendError);
                    }
                }
            }

            if (ServerConfig.neighbours.Count == 0)
            {
                Console.WriteLine(SetupFailed);
            }
            else if (ServerConfig.neighbours.Count < 2)
            {
                Console.WriteLine(SetupIncomplete);
            }
            else
            {
                Console.WriteLine(SetupComplete);
            }
        }
Example #3
0
        /// <summary>
        /// Paketauflösung in einem HierarchieNetz.
        /// </summary>
        /// <param name="package"></param>
        /// <returns></returns>
        public static HierarchiePackage ResolveHierarchie(HierarchiePackage package)
        {
            int    anzConnection = ServerLogic.database.GetServerCount();
            string ip            = ServerConfig.host.ToString();
            int    id            = ServerConfig.serverID;

            switch (package.HierarchieRequest)
            {
            case HierarchieRequest.Invite:
                //Ab hier soll man wissen, an WEN ES GEHEN SOLL UND MUSS!
                if (package.destinationID != ServerConfig.serverID)
                {
                    sendHierarchie(getAdress(package.destinationID), ToDo.Send, null);
                }
                else
                {
                    //TO FIX: Schau erstmal nach ob der User existiert
                    if (ServerLogic.database.UserExist(package.login))
                    {
                        ServerLogic.database.SaveInvites(package.login, package.invite);
                        package.HierarchieAnswer = HierarchieAnswer.Success;
                    }
                    else
                    {
                        // TO FIX: User existiert nicht?
                    }
                }
                break;

            case HierarchieRequest.NewServer:

                if (anzConnection > 0)
                {
                    //Eigene Send funktion machen
                    //Auch parallel
                    //sendHierarchie();
                    Console.WriteLine("Auf der SUche nach einem passenden Server");
                    StateEintrag             stateEintrag = new StateEintrag();
                    List <HierarchiePackage> child        = new List <HierarchiePackage>();
                    stateEintrag.SetCounter(ServerLogic.database.GetServerCount());
                    int childcount = 0;
                    for (int i = 0; i < ServerLogic.database.GetServerCount(); i++)
                    {
                        Console.WriteLine("Dieser Server hat Kinder");
                        int childID = ServerConfig.serverID * 10 + 1 - i;     //Weil HierarchieID's!
                        if (ServerLogic.database.ServerExist(childID))
                        {
                            try
                            {
                                child.Add(sendHierarchie(getAdress(childID), ToDo.Info, stateEintrag));
                                childcount++;
                            }
                            catch (Exception)
                            {
                                Console.WriteLine("Etwas ist schief gelaufen beim KindServer");
                            }
                        }
                    }
                    //wartet auf die anderen. hoffentlich
                    //stateEintrag.wait();
                    if (childcount != 1)     // wenn der Server nur ein Kind hat, so hat er das Sorgerecht für das Kind
                    {
                        //Wenn überhaupt was reingebracht wurde
                        if (child.Count > 0)
                        {
                            foreach (HierarchiePackage c in child)
                            {
                                //wenn zuverlässigerweise was schief gelaufen ist, wird das ignoriert
                                if (c != null)
                                {
                                    if (c.anzConnection <= anzConnection)
                                    {
                                        anzConnection = c.anzConnection;
                                        ip            = c.destinationAdress;
                                        id            = c.destinationID;
                                    }
                                }
                            }
                        }
                    }
                }
                package.destinationID     = id;
                package.destinationAdress = ip;
                package.anzConnection     = anzConnection;

                //Muss ich weiterleiten an die Unter mir? oder Nicht? entsprechende Antwort schicken
                break;

            case HierarchieRequest.RegisterServer:
                //Sollte immer durch newServer abgefragt werden!
                Console.WriteLine("Ein neuer Servereintrag. bzw. Child");
                int newId = ServerConfig.serverID * 10;
                //if (Data.ServerConfig.host == Data.ServerConfig.root)
                //{
                //    newId += 10;
                //}
                //if (database.getServerCount() == 0)
                //{
                //    newId += 1;
                //}
                if (!ServerLogic.database.ServerExist(newId + 1))
                {
                    newId += 1;
                }


                package.sourceID = newId;
                ServerLogic.database.NewServerEntry(package.sourceAdress, newId);


                break;

            case HierarchieRequest.RegisterUser:
                int anzUser = ServerLogic.database.GetUserCount();
                //überprüfen ob USERNAME schon existiert!
                if (ServerLogic.database.UserExist(package.login))
                {
                    package.HierarchieAnswer = HierarchieAnswer.UserExistent;
                    break;
                }
                else if (anzConnection > 0)
                {
                    //Eigene Send funktion machen
                    //Soll parallel ablaufen
                    //sendHierarchie();
                    StateEintrag             stateEintrag = new StateEintrag();
                    List <HierarchiePackage> child        = new List <HierarchiePackage>();
                    stateEintrag.SetCounter(ServerLogic.database.GetServerCount());
                    for (int i = 0; i < 2; i++)
                    {
                        int childID = (ServerConfig.serverID * 10) + 1 - i;     //Weil HierarchieID's!
                        if (ServerLogic.database.ServerExist(childID))
                        {
                            child.Add(sendHierarchie(getAdress(childID), ToDo.Info, stateEintrag));
                        }
                    }
                    //wartet auf die anderen. hoffentlich

                    if (child.Count > 0)
                    {
                        child = stateEintrag.child;
                        foreach (HierarchiePackage c in child)
                        {
                            if (c != null)
                            {
                                if (c.anzUser <= anzUser)
                                {
                                    anzUser = c.anzUser;
                                    ip      = c.destinationAdress;
                                    id      = c.destinationID;
                                }
                            }
                        }
                    }
                }
                package.destinationID     = id;
                package.destinationAdress = ip;
                package.anzUser           = anzUser;
                package.HierarchieAnswer  = HierarchieAnswer.Success;
                break;

            case HierarchieRequest.UserLogin:
                if (package.destinationID == id)
                {
                    if (ServerLogic.database.UserExist(package.login))
                    {
                        package.destinationAdress = ServerConfig.host.ToString();
                        package.HierarchieAnswer  = HierarchieAnswer.Success;
                    }
                    else
                    {
                        package.HierarchieAnswer = HierarchieAnswer.Failure;
                    }
                }
                else
                {
                    package = sendHierarchie(getAdress(package.destinationID), ToDo.Send, null);
                }
                break;

            default:
                break;
            }

            string getAdress(int ask)
            {
                int  numberask = GetDigitCount(ask);
                int  numberid  = GetDigitCount(id);
                bool isUp      = false;
                int  child     = 0;

                if (numberid >= numberask)
                {
                    isUp = true;
                }
                else
                {
                    int dif   = (int)(numberask - numberid);
                    int level = (int)(ask / Math.Pow(10, dif));

                    //Bin ich das?
                    if (level != id)
                    {
                        isUp = true;
                    }
                    else
                    {
                        child = (int)(ask / Math.Pow(10, dif - 1));
                    }
                }

                int addressid = id;

                if (isUp)
                {
                    addressid /= 10;
                }
                else
                {
                    addressid = child;
                }

                return(ServerLogic.database.GetServer(addressid));
            }

            int GetDigitCount(int number)
            {
                if (number != 0)
                {
                    double baseExp = Math.Log10(Math.Abs(number));
                    return(Convert.ToInt32(Math.Floor(baseExp) + 1));
                }
                else
                {
                    return(1);
                }
            }

            HierarchiePackage sendHierarchie(string ipadress, ToDo _toDo, StateEintrag state)
            {
                Package hierarchie = new Package
                {
                    hierarchie = package
                };

                //An beide Childs
                if (_toDo == ToDo.Info)
                {
                    hierarchie = ServerLogic.Send(hierarchie, IPAddress.Parse(ipadress));
                    state.DecrementCounter();
                    state.child.Add(hierarchie.hierarchie);
                }
                else if (_toDo == ToDo.Send) //nur an einer gewissen Server
                {
                    hierarchie = ServerLogic.Send(hierarchie, IPAddress.Parse(ipadress));
                }

                return(hierarchie.hierarchie);
            }

            return(package);
        }
Example #4
0
        /// <summary>
        /// Das Handling von P2PPaketen.
        /// </summary>
        /// <param name="package"></param>
        /// <returns></returns>
        public static P2PPackage ResolveP2P(P2PPackage package)
        {
            if (ServerConfig.CheckPackageID(package.GetPackageID()))
            {
                try
                {
                    List <P2PPackage> returnList;

                    switch (package.P2Prequest)
                    {
                    case P2PRequest.NewServer:
                        //0. Falls ich ihn noch nicht als Nachbarn habe.
                        if (!ServerConfig.neighbours.Exists(x => x.ToString() == package.GetSource()))
                        {
                            //1. Anzahl Verbindungen (s. neighbours)
                            if (package.anzConn == P2PPackage.AnzConnInit || package.anzConn > ServerConfig.neighbours.Count)
                            {    //Wenn das Paket noch nicht angefasst wurde, oder wir ein mind. genausogutes Angebot haben geht es als Antwort zurück.
                                package.anzConn = ServerConfig.neighbours.Count;
                                package.lastIP  = ServerConfig.host.ToString();
                            }
                            else if (package.anzConn == ServerConfig.neighbours.Count)
                            {
                                package.lastIP = ServerConfig.host.ToString();
                            }
                        }
                        //2. Test on TTL
                        if (package.DecrementTTL() == 0)
                        {
                            package.P2PAnswer = P2PAnswer.Timeout;
                            break;
                        }
                        //3. Forking to other servers via flooding
                        returnList = Forward();
                        //Comparing answers
                        foreach (P2PPackage p in returnList)
                        {
                            if (p.P2PAnswer == P2PAnswer.Error)
                            {
                                package.ErrorMsg = GenerateErrorString();
                                /*package.Exception = p.Exception;*/
                            }
                            else if (package.anzConn >= p.anzConn)
                            {
                                package.anzConn = p.anzConn;
                                package.lastIP  = p.lastIP;
                            }
                        }
                        break;

                    case P2PRequest.RegisterServer:
                        //1. Nimm Server in neighbours auf. (Falls noch nicht existent)
                        if (!ServerConfig.neighbours.Exists(x => x.ToString() == package.GetSource()))
                        {
                            ServerConfig.neighbours.Add(IPAddress.Parse(package.GetSource()));
                            package.P2PAnswer = P2PAnswer.Success;
                        }
                        else
                        {
                            package.P2PAnswer = P2PAnswer.Visited;
                        }
                        break;

                    case P2PRequest.NewUser:
                        //0. Existiert der User?
                        if (ServerLogic.database.UserExist(package.GetUsername()))
                        {
                            package.P2PAnswer = P2PAnswer.UserExistent;
                            break;
                        }
                        //1. Anzahl User
                        int anzUser = ServerLogic.database.GetUserCount();
                        if (package.anzUser == P2PPackage.AnzUserInit || package.anzUser > anzUser)
                        {    // siehe case NewServer
                            package.anzUser = anzUser;
                            package.lastIP  = ServerConfig.host.ToString();
                        }
                        else if (package.anzUser == anzUser)
                        {
                            package.lastIP = ServerConfig.host.ToString();
                        }
                        //2. Test on TTL ???? -> Nein! Nicht vereinbar mit nur einem User im gesamten Netz.

                        /*if (package.DecrementTTL() == 0)
                         * {
                         *  package.P2PAnswer = P2PAnswer.Timeout;
                         *  break;
                         * }*/
                        //3. Forking to other servers via flooding
                        returnList = Forward();
                        //Comparing answers
                        foreach (P2PPackage p in returnList)
                        {
                            if (p.P2PAnswer == P2PAnswer.Error)
                            {
                                package.ErrorMsg = p.ErrorMsg;
                                /*package.Exception = p.Exception;*/
                                package.P2PAnswer = P2PAnswer.Error;
                                return(package);
                            }
                            else if (package.anzUser >= p.anzUser)
                            {
                                package.anzUser = p.anzUser;
                                package.lastIP  = p.lastIP;
                            }
                        }
                        package.P2PAnswer = P2PAnswer.Success;
                        break;

                    /*
                     * case P2PRequest.RegisterUser:
                     *  //Client should connect directly to register.
                     *  break;
                     */

                    case P2PRequest.Login:
                        //1. Check Datenbank nach user
                        if (!ServerLogic.database.UserExist(package.GetUsername()))     //2. Wenn nicht gefunden => weiterleiten
                        {
                            returnList = Forward();
                            //Falls nur ein return => Success
                            if (returnList.Count == 1)
                            {
                                package.P2PAnswer = returnList.First().P2PAnswer;
                                package.lastIP    = returnList.First().lastIP;
                            }
                            else if (returnList.Count > 1)
                            {
                                foreach (P2PPackage p in returnList)
                                {
                                    if (p.P2PAnswer == P2PAnswer.Success)
                                    {
                                        package.lastIP = p.lastIP;
                                    }
                                }
                            }
                            else
                            {
                                package.P2PAnswer = P2PAnswer.Failure;     //Error?
                            }
                        }
                        else
                        {
                            package.lastIP    = ServerConfig.host.ToString();
                            package.P2PAnswer = P2PAnswer.Success;
                        }
                        break;

                    case P2PRequest.Invite:
                        //1. Check Datenbank nach user
                        if (!ServerLogic.database.UserExist(package.GetUsername()))     //2. Wenn nicht gefunden => weiterleiten
                        {
                            returnList = Forward();

                            foreach (P2PPackage p in returnList)
                            {
                                if (p.P2PAnswer == P2PAnswer.Success)
                                {
                                    package.P2PAnswer = p.P2PAnswer;
                                    package.lastIP    = p.lastIP;
                                }
                            }
                        }
                        else
                        {
                            ServerLogic.database.SaveInvites(package.GetUsername(), package.GetInvite());
                            package.lastIP    = ServerConfig.host.ToString();
                            package.P2PAnswer = P2PAnswer.Success;
                        }
                        break;

                    default:

                        break;
                    }
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.Message);
                    package.P2PAnswer = P2PAnswer.Error;
                    package.ErrorMsg  = GenerateErrorString(ex);
                    /*package.Exception = ex;*/
                    //throw;
                }
            }
            else
            {
                package.P2PAnswer = P2PAnswer.Visited; //Node wurde bereits angefragt, keine Aktion nötig
            }

            return(package);

            List <P2PPackage> Forward()
            {
                Package sendPackage = new Package(package);
                Package recievePackage;

                List <P2PPackage> returnList = new List <P2PPackage>();

                foreach (IPAddress iPAddress in ServerConfig.neighbours)
                {
                    recievePackage = ServerLogic.Send(sendPackage, iPAddress);
                    if (recievePackage != null)
                    {
                        if (recievePackage != null && recievePackage.p2p.P2PAnswer == P2PAnswer.Success)
                        {
                            return new List <P2PPackage>()
                                   {
                                       recievePackage.p2p
                                   }
                        }
                        ;
                        returnList.Add(recievePackage.p2p);
                    }
                }

                return(returnList);
            }
        }