public override void Tap()
		{
			Debug.Log ("ProgressBarWhenTapped Tap!");

			base.Tap();

			if (isTapped)
			{
				UnTap();
				return;
			}
			
			isTapped = true;
			
			double maxRatio = -1;
			WorkInProgress workInProgress = null;
			GamePlayer player = GamePlayerManager.Instance.LoggedInPlayer;
			InProgress = GamePlayerLogic.Instance.GetCurrentWorkItemsForProductionItem(player, BuildableItem);
			foreach(WorkInProgress wip in InProgress)
			{
				double ratio = GamePlayerLogic.Instance.GetPercentageCompleteForWorkItem(wip);
				if (ratio > maxRatio)
				{
					workInProgress = wip;
					maxRatio = ratio;			
				}
			}
			
			guiItemBox = GUIItemFactory<GUIBox>.Instance.Pool.New();
			guiItemBox.SetRectangle(transform.position.x - 2f, transform.position.y - 0.1f, 0.3f, 0.3f, true, ScaleMode.StretchToFill);			
			guiItemBox.Element = ProgressBarElement;
			guiItemBox.Style = 
				LightweightResourceManager<GUIStyle>.Instance.Get(ResourceEnum.GUISTYLE_BASIC_STYLE);
			guiItemBox.Visible = true;
			
			GUIStateManager.Instance.AddChild(guiItemBox);							
						
			if (workInProgress != null)
			{
				progressBar = GUIItemFactory<WorkItemProgressBar>.Instance.Pool.New();
				progressBar.Content.image = ResourceManager<Texture2D>.Instance.Load(ResourceEnum.TEXTURE_BAR_OUTER);
				progressBar.BarInner = 	ResourceManager<Texture2D>.Instance.Load(ResourceEnum.TEXTURE_BAR_INNER);				
				progressBar.SetRectangle(0.05f, 0.05f, 0.2f, 0.05f, false, ScaleMode.StretchToFill);				
				progressBar.Element = GUIElementEnum.ProgressBar;
				progressBar.Visible = true;								
				
				progressBar.WorkInProgress = workInProgress;
				
				guiItemBox.AddChild(progressBar);	
			}
		}
Example #2
0
        /// <summary>
        /// Loads the assets for the tutorial manager
        /// </summary>
        private void LoadAssets()
        {
            IsFinished = false;
            
            louieTextures = new List<Texture2D>();
            louieTextures.Add(ResourceManager<Texture2D>.Instance.Load(ResourceEnum.TEXTURE_TUTORIAL_LOUIE_0));
            louieTextures.Add(ResourceManager<Texture2D>.Instance.Load(ResourceEnum.TEXTURE_TUTORIAL_LOUIE_1));
            louieTextures.Add(ResourceManager<Texture2D>.Instance.Load(ResourceEnum.TEXTURE_TUTORIAL_LOUIE_2));
            louieTextures.Add(ResourceManager<Texture2D>.Instance.Load(ResourceEnum.TEXTURE_TUTORIAL_LOUIE_3));
            louieTextures.Add(ResourceManager<Texture2D>.Instance.Load(ResourceEnum.TEXTURE_TUTORIAL_LOUIE_4));
            louieTextures.Add(ResourceManager<Texture2D>.Instance.Load(ResourceEnum.TEXTURE_TUTORIAL_LOUIE_5));
            louieTextures.Add(ResourceManager<Texture2D>.Instance.Load(ResourceEnum.TEXTURE_TUTORIAL_LOUIE_6));

            louieSound = ResourceManager<AudioClip>.Instance.Load(ResourceEnum.AUDIOCLIP_UNCLELOUIE);

			louieDialogueWindow = GUIItemFactory<GUIImage>.Instance.Pool.New();
			louieDialogueWindow.Content.image = 
				ResourceManager<Texture2D>.Instance.Load(ResourceEnum.TEXTURE_WIN_TUTORIAL_DIALOGUE);
			louieDialogueWindow.SetRectangle(0.32f, 0.15f, 0.67f, 0.4f, false, ScaleMode.StretchToFill);			                              			                              
			louieDialogueWindow.Element = GUIElementEnum.TutorialDialogueWindow;
			
			GUIStateManager.Instance.AddChild(louieDialogueWindow);
			
			louieDialogueBox = GUIItemFactory<GUIBox>.Instance.Pool.New();
			louieDialogueBox.SetRectangle(0.05f, 0.05f, 0.58f, 0.3f, false, ScaleMode.ScaleToFit);			                              			                              
      		louieDialogueBox.Element = GUIElementEnum.TutorialDialogueBox;
			louieDialogueBox.Style = LightweightResourceManager<GUIStyle>.Instance.Get(ResourceEnum.GUISTYLE_NO_BACKGROUND);		
      		
			louieDialogueWindow.AddChild(louieDialogueBox);
			
			moreTextButton = GUIItemFactory<GUIButton>.Instance.Pool.New();
			moreTextButton.Content.image = 
				ResourceManager<Texture2D>.Instance.Load(ResourceEnum.TEXTURE_ICON_MORE_TEXT);
			moreTextButton.SetRectangle(0.59f, 0.24f, 0.075f, 0.075f, false, ScaleMode.ScaleToFit);			                              			                              
			moreTextButton.Element = GUIElementEnum.TutorialMoreText;
			moreTextButton.Style = LightweightResourceManager<GUIStyle>.Instance.Get(ResourceEnum.GUISTYLE_NO_BACKGROUND);		
			
			moreTextButton.OnClick = (gi) =>
			{
				SetStage(currentStageIndex + 1);
			};
			
			louieDialogueWindow.AddChild(moreTextButton);

			louieImage = GUIItemFactory<GUIImage>.Instance.Pool.New();
			louieImage.Element = GUIElementEnum.TutorialLouie;
				
			GUIStateManager.Instance.AddChild(louieImage);
        }