void OnPostprocessSprites(Texture2D tex, Sprite[] sprs) { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PostSprites, tex, sprs); }
void OnPreprocessModel() { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PrepareModel, this.assetImporter, this.assetPath); }
void OnPostprocessTexture(Texture2D texture) { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PostTexture, texture); }
void OnPostprocessGameObjectWithUserProperties(GameObject go, string[] propNames, System.Object[] values) { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PostGameObjectProperty, go, propNames, values); }
void OnPostprocessAudio(AudioClip clip) { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PostAudio, clip); }
void OnPostprocessSpeedTree(GameObject gameobject) { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PostSpeedTree, gameobject); }
void OnPostprocessAssetbundleNameChanged(string assetPath, string previousAssetBundleName, string newAssetBundleName) { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PostAbNameChange, assetPath, previousAssetBundleName, newAssetBundleName); }
void OnPostprocessModel(GameObject gameobject) { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PostModel, gameobject); }
void OnAssignMaterialModel(Material material, Renderer render) { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.AssignModel, material, render); }
void OnPreprocessAnimation() { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PrepareAnimation, this.assetImporter, this.assetPath); }
void OnPreprocessSpeedTree() { EditorTools.getInstance().DynamicInvokeAtt(AssetImportDefine.PrepareTree, this.assetImporter, this.assetPath); }