private void Save() { if (this.savePath == null && !SetSaveLocation()) { return; } using(Saver saver = new FileSaver(this.savePath)) { this.currentProject.Save(saver); } }
public void SaveGame(string saveData, int saveSlot) { using (FileSaver saver = new FileSaver("save")) { saver.Save(string.Format("save{0}", saveSlot), saveData); PropertyWriter map = saver.CreatePropertyFile(string.Format("savemap{0}.xml", saveSlot)); this.game.currentMap.SaveToSaveFile(map); } }