internal void StartScan() { if (scanner == null) { return; } SCANsat.StartScan(scanner); IsScanning = SCANsat.IsScanning(scanner); }
public override void Ctrl(bool value) { bool scanning = Lib.Proto.GetBool(protoModule, "scanning"); if (scanning && !value) { SCANsat.StopScanner(vessel, protoModule, prefab.part); } else if (!scanning && value) { SCANsat.ResumeScanner(vessel, protoModule, prefab.part); } }
public override void ctrl(bool value) { bool scanning = Lib.Proto.GetBool(scanner, "scanning"); if (scanning && !value) { SCANsat.stopScanner(vessel, scanner, part_prefab); } else if (!scanning && value) { SCANsat.resumeScanner(vessel, scanner, part_prefab); } }
static void ProcessScanner(Vessel v, ProtoPartSnapshot p, ProtoPartModuleSnapshot m, PartModule scanner, Part part_prefab, vessel_data vd, resource_info ec, double elapsed_s) { // get ec consumption rate double power = SCANsat.EcConsumption(scanner); // if the scanner doesn't require power to operate, we aren't interested in simulating it if (power <= double.Epsilon) { return; } // get scanner state bool is_scanning = Lib.Proto.GetBool(m, "scanning"); // if its scanning if (is_scanning) { // consume ec ec.Consume(power * elapsed_s); // if there isn't ec // note: comparing against amount in previous simulation step if (ec.amount <= double.Epsilon) { // unregister scanner SCANsat.stopScanner(v, m, part_prefab, scanner); is_scanning = false; // remember disabled scanner vd.scansat_id.Add(p.flightID); // give the user some feedback if (vd.cfg_ec == 1) { Message.Post(Lib.BuildString("SCANsat sensor was disabled on <b>", v.vesselName, "</b>")); } } } // if it was disabled in background else if (vd.scansat_id.Contains(p.flightID)) { // if there is enough ec // note: comparing against amount in previous simulation step if (ec.level > 0.25) //< re-enable at 25% EC { // re-enable the scanner SCANsat.resumeScanner(v, m, part_prefab, scanner); is_scanning = true; // give the user some feedback if (vd.cfg_ec == 1) { Message.Post(Lib.BuildString("SCANsat sensor resumed operations on <b>", v.vesselName, "</b>")); } } } // forget active scanners if (is_scanning) { vd.scansat_id.Remove(p.flightID); } }
public void FixedUpdate() { if (scanner == null) { return; } if (!Features.Science) { return; } IsScanning = SCANsat.IsScanning(scanner); double new_coverage = SCANsat.Coverage(sensorType, vessel.mainBody); if (body_name == vessel.mainBody.name && new_coverage < body_coverage) { // SCANsat sometimes reports a coverage of 0, which is wrong new_coverage = body_coverage; } if (vessel.mainBody.name != body_name) { body_name = vessel.mainBody.name; body_coverage = new_coverage; } else { double coverage_delta = new_coverage - body_coverage; body_coverage = new_coverage; var vd = DB.Vessel(vessel); if (IsScanning) { Science.Generate_subject(experimentType, vessel); var subject_id = Science.Generate_subject_id(experimentType, vessel); var exp = Science.Experiment(subject_id); double size = exp.max_amount * coverage_delta / 100.0; // coverage is 0-100% size += warp_buffer; size = Drive.StoreFile(vessel, subject_id, size); if (size > double.Epsilon) { // we filled all drives up to the brim but were unable to store everything if (warp_buffer < double.Epsilon) { // warp buffer is empty, so lets store the rest there warp_buffer = size; size = 0; } else { // warp buffer not empty. that's ok if we didn't get new data if (coverage_delta < double.Epsilon) { size = 0; } // else we're scanning too fast. stop. } // cancel scanning and annoy the user if (size > double.Epsilon) { warp_buffer = 0; StopScan(); vd.scansat_id.Add(part.flightID); Message.Post(Lib.Color("red", "Scanner halted", true), "Scanner halted on <b>" + vessel.vesselName + "</b>. No storage left on vessel."); } } } else if (vd.scansat_id.Contains(part.flightID)) { var vi = Cache.VesselInfo(vessel); if (vi.free_capacity / vi.total_capacity > 0.9) // restart when 90% of capacity is available { StartScan(); vd.scansat_id.Remove(part.flightID); if (vd.cfg_ec) { Message.Post(Lib.BuildString("SCANsat sensor resumed operations on <b>", vessel.vesselName, "</b>")); } } } } }
public static void BackgroundUpdate(Vessel vessel, ProtoPartSnapshot p, ProtoPartModuleSnapshot m, KerbalismScansat kerbalismScansat, Part part_prefab, VesselData vd, Resource_info ec, double elapsed_s) { List <ProtoPartModuleSnapshot> scanners = Cache.VesselObjectsCache <List <ProtoPartModuleSnapshot> >(vessel, "scansat_" + p.flightID); if (scanners == null) { scanners = Lib.FindModules(p, "SCANsat"); if (scanners.Count == 0) { scanners = Lib.FindModules(p, "ModuleSCANresourceScanner"); } Cache.SetVesselObjectsCache(vessel, "scansat_" + p.flightID, scanners); } if (scanners.Count == 0) { return; } var scanner = scanners[0]; bool is_scanning = Lib.Proto.GetBool(scanner, "scanning"); if (is_scanning && kerbalismScansat.ec_rate > double.Epsilon) { ec.Consume(kerbalismScansat.ec_rate * elapsed_s, "scanner"); } if (!Features.Science) { if (is_scanning && ec.amount < double.Epsilon) { SCANsat.StopScanner(vessel, scanner, part_prefab); is_scanning = false; // remember disabled scanner vd.scansat_id.Add(p.flightID); // give the user some feedback if (vd.cfg_ec) { Message.Post(Lib.BuildString("SCANsat sensor was disabled on <b>", vessel.vesselName, "</b>")); } } else if (vd.scansat_id.Contains(p.flightID)) { // if there is enough ec // note: comparing against amount in previous simulation step // re-enable at 25% EC if (ec.level > 0.25) { // re-enable the scanner SCANsat.ResumeScanner(vessel, m, part_prefab); is_scanning = true; // give the user some feedback if (vd.cfg_ec) { Message.Post(Lib.BuildString("SCANsat sensor resumed operations on <b>", vessel.vesselName, "</b>")); } } } // forget active scanners if (is_scanning) { vd.scansat_id.Remove(p.flightID); } return; } // if(!Feature.Science) string body_name = Lib.Proto.GetString(m, "body_name"); int sensorType = (int)Lib.Proto.GetUInt(m, "sensorType"); double body_coverage = Lib.Proto.GetDouble(m, "body_coverage"); double warp_buffer = Lib.Proto.GetDouble(m, "warp_buffer"); double new_coverage = SCANsat.Coverage(sensorType, vessel.mainBody); if (body_name == vessel.mainBody.name && new_coverage < body_coverage) { // SCANsat sometimes reports a coverage of 0, which is wrong new_coverage = body_coverage; } if (vessel.mainBody.name != body_name) { body_name = vessel.mainBody.name; body_coverage = new_coverage; } else { double coverage_delta = new_coverage - body_coverage; body_coverage = new_coverage; if (is_scanning) { Science.Generate_subject(kerbalismScansat.experimentType, vessel); var subject_id = Science.Generate_subject_id(kerbalismScansat.experimentType, vessel); var exp = Science.Experiment(subject_id); double size = exp.max_amount * coverage_delta / 100.0; // coverage is 0-100% size += warp_buffer; if (size > double.Epsilon) { // store what we can foreach (var d in Drive.GetDrives(vessel)) { var available = d.FileCapacityAvailable(); var chunk = Math.Min(size, available); if (!d.Record_file(subject_id, chunk, true)) { break; } size -= chunk; if (size < double.Epsilon) { break; } } } if (size > double.Epsilon) { // we filled all drives up to the brim but were unable to store everything if (warp_buffer < double.Epsilon) { // warp buffer is empty, so lets store the rest there warp_buffer = size; size = 0; } else { // warp buffer not empty. that's ok if we didn't get new data if (coverage_delta < double.Epsilon) { size = 0; } // else we're scanning too fast. stop. } } // we filled all drives up to the brim but were unable to store everything // cancel scanning and annoy the user if (size > double.Epsilon || ec.amount < double.Epsilon) { warp_buffer = 0; SCANsat.StopScanner(vessel, scanner, part_prefab); vd.scansat_id.Add(p.flightID); if (vd.cfg_ec) { Message.Post(Lib.BuildString("SCANsat sensor was disabled on <b>", vessel.vesselName, "</b>")); } } } else if (vd.scansat_id.Contains(p.flightID)) { var vi = Cache.VesselInfo(vessel); if (ec.level >= 0.25 && (vi.free_capacity / vi.total_capacity > 0.9)) { SCANsat.ResumeScanner(vessel, scanner, part_prefab); vd.scansat_id.Remove(p.flightID); if (vd.cfg_ec) { Message.Post(Lib.BuildString("SCANsat sensor resumed operations on <b>", vessel.vesselName, "</b>")); } } } } Lib.Proto.Set(m, "warp_buffer", warp_buffer); Lib.Proto.Set(m, "body_coverage", body_coverage); Lib.Proto.Set(m, "body_name", body_name); }
public void FixedUpdate() { if (scanner == null) { return; } if (!Features.Science) { return; } IsScanning = SCANsat.IsScanning(scanner); double new_coverage = SCANsat.Coverage(sensorType, vessel.mainBody); if (body_name == vessel.mainBody.name && new_coverage < body_coverage) { // SCANsat sometimes reports a coverage of 0, which is wrong new_coverage = body_coverage; } if (vessel.mainBody.name != body_name) { body_name = vessel.mainBody.name; body_coverage = new_coverage; } else { double coverage_delta = new_coverage - body_coverage; body_coverage = new_coverage; VesselData vd = vessel.KerbalismData(); if (IsScanning) { Situation scanSatSituation = new Situation(vessel.mainBody.flightGlobalsIndex, ScienceSituation.InSpaceHigh); SubjectData subject = ScienceDB.GetSubjectData(expInfo, scanSatSituation); if (subject == null) { return; } double size = expInfo.DataSize * coverage_delta / 100.0; // coverage is 0-100% size += warp_buffer; size = Drive.StoreFile(vessel, subject, size); if (size > double.Epsilon) { // we filled all drives up to the brim but were unable to store everything if (warp_buffer < double.Epsilon) { // warp buffer is empty, so lets store the rest there warp_buffer = size; size = 0; } else { // warp buffer not empty. that's ok if we didn't get new data if (coverage_delta < double.Epsilon) { size = 0; } // else we're scanning too fast. stop. } // cancel scanning and annoy the user if (size > double.Epsilon) { warp_buffer = 0; StopScan(); vd.scansat_id.Add(part.flightID); Message.Post(Lib.Color(Local.Scansat_Scannerhalted, Lib.Kolor.Red, true), Local.Scansat_Scannerhalted_text.Format("<b>" + vessel.vesselName + "</b>")); //"Scanner halted""Scanner halted on <<1>>. No storage left on vessel." } } } else if (vd.scansat_id.Contains(part.flightID)) { if (vd.DrivesFreeSpace / vd.DrivesCapacity > 0.9) // restart when 90% of capacity is available { StartScan(); vd.scansat_id.Remove(part.flightID); if (vd.cfg_ec) { Message.Post(Local.Scansat_sensorresumed.Format("<b>" + vessel.vesselName + "</b>")); //Lib.BuildString("SCANsat sensor resumed operations on <<1>>) } } } } }
// called at every simulation step public void FixedUpdate() { // do nothing if paused if (Lib.IsPaused()) return; // do nothing if DB isn't ready if (!DB.Ready()) return; // for each vessel foreach(Vessel vessel in FlightGlobals.Vessels) { // skip invalid vessels if (!Lib.IsVessel(vessel)) continue; // skip loaded vessels if (vessel.loaded) continue; // get vessel data from the db vessel_data vd = DB.VesselData(vessel.id); // get vessel info from the cache vessel_info info = Cache.VesselInfo(vessel); // calculate atmospheric factor (proportion of flux not blocked by atmosphere) double atmo_factor = Sim.AtmosphereFactor(vessel.mainBody, info.position, info.sun_dir); // for each part foreach(ProtoPartSnapshot part in vessel.protoVessel.protoPartSnapshots) { // get part prefab (required for module properties) Part part_prefab = PartLoader.getPartInfoByName(part.partName).partPrefab; // store index of ModuleResourceConverter to process // rationale: a part can contain multiple resource converters int converter_index = 0; // for each module foreach(ProtoPartModuleSnapshot module in part.modules) { // something weird is going on, skip this if (!part_prefab.Modules.Contains(module.moduleName)) continue; // command module if (module.moduleName == "ModuleCommand") { // get module from prefab ModuleCommand command = part_prefab.Modules.GetModules<ModuleCommand>()[0]; // do not consume if this is a MCM with no crew // rationale: for consistency, the game doesn't consume resources for MCM without crew in loaded vessels // this make some sense: you left a vessel with some battery and nobody on board, you expect it to not consume EC if (command.minimumCrew == 0 || part.protoModuleCrew.Count > 0) { // for each input resource foreach(ModuleResource ir in command.inputResources) { // consume the resource Lib.RequestResource(vessel, ir.name, ir.rate * TimeWarp.fixedDeltaTime); } } } // solar panel else if (module.moduleName == "ModuleDeployableSolarPanel") { // determine if extended bool extended = module.moduleValues.GetValue("stateString") == ModuleDeployableSolarPanel.panelStates.EXTENDED.ToString(); // if in sunlight and extended if (info.sunlight && extended) { // get module from prefab ModuleDeployableSolarPanel panel = part_prefab.Modules.GetModules<ModuleDeployableSolarPanel>()[0]; // produce electric charge Lib.RequestResource(vessel, "ElectricCharge", -PanelOutput(vessel, part, panel, info.sun_dir, info.sun_dist, atmo_factor) * TimeWarp.fixedDeltaTime * Malfunction.Penalty(part)); } } // generator // note: assume generators require all input else if (module.moduleName == "ModuleGenerator") { // determine if active bool activated = Convert.ToBoolean(module.moduleValues.GetValue("generatorIsActive")); // if active if (activated) { // get module from prefab ModuleGenerator generator = part_prefab.Modules.GetModules<ModuleGenerator>()[0]; // determine if vessel is full of all output resources bool full = true; foreach(var or in generator.outputList) { double amount = Lib.GetResourceAmount(vessel, or.name); double capacity = Lib.GetResourceCapacity(vessel, or.name); double perc = capacity > 0.0 ? amount / capacity : 0.0; full &= (perc >= 1.0 - double.Epsilon); } // if not full if (!full) { // calculate worst required resource percentual double worst_input = 1.0; foreach(var ir in generator.inputList) { double required = ir.rate * TimeWarp.fixedDeltaTime; double amount = Lib.GetResourceAmount(vessel, ir.name); worst_input = Math.Min(worst_input, amount / required); } // for each input resource foreach(var ir in generator.inputList) { // consume the resource Lib.RequestResource(vessel, ir.name, ir.rate * worst_input * TimeWarp.fixedDeltaTime); } // for each output resource foreach(var or in generator.outputList) { // produce the resource Lib.RequestResource(vessel, or.name, -or.rate * worst_input * TimeWarp.fixedDeltaTime * Malfunction.Penalty(part)); } } } } // converter // note: support multiple resource converters // note: ignore stock temperature mechanic of converters // note: ignore autoshutdown // note: ignore crew experience bonus (seem that stock ignore it too) // note: 'undo' stock behaviour by forcing lastUpdateTime to now (to minimize overlapping calculations from this and stock post-facto simulation) // note: support PlanetaryBaseSystem converters // note: support NearFuture reactors else if (module.moduleName == "ModuleResourceConverter" || module.moduleName == "ModuleKPBSConverter" || module.moduleName == "FissionReactor") { // get module from prefab ModuleResourceConverter converter = part_prefab.Modules.GetModules<ModuleResourceConverter>()[converter_index++]; // determine if active bool activated = Convert.ToBoolean(module.moduleValues.GetValue("IsActivated")); // if active if (activated) { // determine if vessel is full of all output resources bool full = true; foreach(var or in converter.outputList) { double amount = Lib.GetResourceAmount(vessel, or.ResourceName); double capacity = Lib.GetResourceCapacity(vessel, or.ResourceName); double perc = capacity > 0.0 ? amount / capacity : 0.0; full &= (perc >= converter.FillAmount - double.Epsilon); } // if not full if (!full) { // calculate worst required resource percentual double worst_input = 1.0; foreach(var ir in converter.inputList) { double required = ir.Ratio * TimeWarp.fixedDeltaTime; double amount = Lib.GetResourceAmount(vessel, ir.ResourceName); worst_input = Math.Min(worst_input, amount / required); } // for each input resource foreach(var ir in converter.inputList) { // consume the resource Lib.RequestResource(vessel, ir.ResourceName, ir.Ratio * worst_input * TimeWarp.fixedDeltaTime); } // for each output resource foreach(var or in converter.outputList) { // produce the resource Lib.RequestResource(vessel, or.ResourceName, -or.Ratio * worst_input * TimeWarp.fixedDeltaTime * Malfunction.Penalty(part)); } } // undo stock behaviour by forcing last_update_time to now module.moduleValues.SetValue("lastUpdateTime", Planetarium.GetUniversalTime().ToString()); } } // drill // note: ignore stock temperature mechanic of harvesters // note: ignore autoshutdown // note: ignore depletion (stock seem to do the same) // note: 'undo' stock behaviour by forcing lastUpdateTime to now (to minimize overlapping calculations from this and stock post-facto simulation) else if (module.moduleName == "ModuleResourceHarvester") { // determine if active bool activated = Convert.ToBoolean(module.moduleValues.GetValue("IsActivated")); // if active if (activated) { // get module from prefab ModuleResourceHarvester harvester = part_prefab.Modules.GetModules<ModuleResourceHarvester>()[0]; // [disabled] reason: not working // deduce crew bonus /*double experience_bonus = 0.0; if (harvester.UseSpecialistBonus) { foreach(ProtoCrewMember c in vessel.protoVessel.GetVesselCrew()) { experience_bonus = Math.Max(experience_bonus, (c.trait == harvester.Specialty) ? (double)c.experienceLevel : 0.0); } }*/ const double crew_bonus = 1.0; //harvester.SpecialistBonusBase + (experience_bonus + 1.0) * harvester.SpecialistEfficiencyFactor; // detect amount of ore in the ground AbundanceRequest request = new AbundanceRequest { Altitude = vessel.altitude, BodyId = vessel.mainBody.flightGlobalsIndex, CheckForLock = false, Latitude = vessel.latitude, Longitude = vessel.longitude, ResourceType = (HarvestTypes)harvester.HarvesterType, ResourceName = harvester.ResourceName }; double abundance = ResourceMap.Instance.GetAbundance(request); // if there is actually something (should be if active when unloaded) if (abundance > harvester.HarvestThreshold) { // calculate worst required resource percentual double worst_input = 1.0; foreach(var ir in harvester.inputList) { double required = ir.Ratio * TimeWarp.fixedDeltaTime; double amount = Lib.GetResourceAmount(vessel, ir.ResourceName); worst_input = Math.Min(worst_input, amount / required); } // for each input resource foreach(var ir in harvester.inputList) { // consume the resource Lib.RequestResource(vessel, ir.ResourceName, ir.Ratio * worst_input * TimeWarp.fixedDeltaTime); } // determine resource produced double res = abundance * harvester.Efficiency * crew_bonus * worst_input * Malfunction.Penalty(part); // accumulate ore Lib.RequestResource(vessel, harvester.ResourceName, -res * TimeWarp.fixedDeltaTime); } // undo stock behaviour by forcing last_update_time to now module.moduleValues.SetValue("lastUpdateTime", Planetarium.GetUniversalTime().ToString()); } } // asteroid drill // note: untested // note: ignore stock temperature mechanic of asteroid drills // note: ignore autoshutdown // note: 'undo' stock behaviour by forcing lastUpdateTime to now (to minimize overlapping calculations from this and stock post-facto simulation) else if (module.moduleName == "ModuleAsteroidDrill") { // determine if active bool activated = Convert.ToBoolean(module.moduleValues.GetValue("IsActivated")); // if active if (activated) { // get module from prefab ModuleAsteroidDrill asteroid_drill = part_prefab.Modules.GetModules<ModuleAsteroidDrill>()[0]; // [disabled] reason: not working // deduce crew bonus /*double experience_bonus = 0.0; if (asteroid_drill.UseSpecialistBonus) { foreach(ProtoCrewMember c in vessel.protoVessel.GetVesselCrew()) { experience_bonus = Math.Max(experience_bonus, (c.trait == asteroid_drill.Specialty) ? (double)c.experienceLevel : 0.0); } }*/ const double crew_bonus = 1.0; //asteroid_drill.SpecialistBonusBase + (experience_bonus + 1.0) * asteroid_drill.SpecialistEfficiencyFactor; // get asteroid data ProtoPartModuleSnapshot asteroid_info = null; ProtoPartModuleSnapshot asteroid_resource = null; foreach(ProtoPartSnapshot p in vessel.protoVessel.protoPartSnapshots) { if (asteroid_info == null) asteroid_info = p.modules.Find(k => k.moduleName == "ModuleAsteroidInfo"); if (asteroid_resource == null) asteroid_resource = p.modules.Find(k => k.moduleName == "ModuleAsteroidResource"); } // if there is actually an asteroid attached to this active asteroid drill (it should) if (asteroid_info != null && asteroid_resource != null) { // get some data double mass_threshold = Convert.ToDouble(asteroid_info.moduleValues.GetValue("massThresholdVal")); double mass = Convert.ToDouble(asteroid_info.moduleValues.GetValue("currentMassVal")); double abundance = Convert.ToDouble(asteroid_resource.moduleValues.GetValue("abundance")); string res_name = asteroid_resource.moduleValues.GetValue("resourceName"); double res_density = PartResourceLibrary.Instance.GetDefinition(res_name).density; // if asteroid isn't depleted if (mass > mass_threshold && abundance > double.Epsilon) { // consume EC double ec_required = asteroid_drill.PowerConsumption * TimeWarp.fixedDeltaTime; double ec_consumed = Lib.RequestResource(vessel, "ElectricCharge", ec_required); double ec_ratio = ec_consumed / ec_required; // determine resource extracted double res_amount = abundance * asteroid_drill.Efficiency * crew_bonus * ec_ratio * TimeWarp.fixedDeltaTime; // produce mined resource Lib.RequestResource(vessel, res_name, -res_amount); // consume asteroid mass asteroid_info.moduleValues.SetValue("currentMassVal", (mass - res_density * res_amount).ToString()); } } // undo stock behaviour by forcing last_update_time to now module.moduleValues.SetValue("lastUpdateTime", Planetarium.GetUniversalTime().ToString()); } } // science lab // note: we are only simulating the EC consumption // note: there is no easy way to 'stop' the lab when there isn't enough EC else if (module.moduleName == "ModuleScienceConverter") { // get module from prefab ModuleScienceConverter lab = part_prefab.Modules.GetModules<ModuleScienceConverter>()[0]; // determine if active bool activated = Convert.ToBoolean(module.moduleValues.GetValue("IsActivated")); // if active if (activated) { Lib.RequestResource(vessel, "ElectricCharge", lab.powerRequirement * TimeWarp.fixedDeltaTime); } } // SCANSAT support else if (module.moduleName == "SCANsat" || module.moduleName == "ModuleSCANresourceScanner") { // get ec consumption rate PartModule scansat = part_prefab.Modules[module.moduleName]; double power = Lib.ReflectionValue<float>(scansat, "power"); double ec_required = power * TimeWarp.fixedDeltaTime; bool is_scanning = Lib.GetProtoValue<bool>(module, "scanning"); bool was_disabled = vd.scansat_id.Contains(part.flightID); // if its scanning if (Lib.GetProtoValue<bool>(module, "scanning")) { // consume ec double ec_consumed = Lib.RequestResource(vessel, "ElectricCharge", ec_required); // if there isn't enough ec if (ec_consumed < ec_required * 0.99 && ec_required > double.Epsilon) { // unregister scanner SCANsat.stopScanner(vessel, module, part_prefab); // remember disabled scanner vd.scansat_id.Add(part.flightID); // give the user some feedback if (DB.VesselData(vessel.id).cfg_ec == 1) Message.Post("SCANsat sensor was disabled on <b>" + vessel.vesselName + "</b>"); } } // if it was disabled else if (vd.scansat_id.Contains(part.flightID)) { // if there is enough ec double ec_amount = Lib.GetResourceAmount(vessel, "ElectricCharge"); double ec_capacity = Lib.GetResourceCapacity(vessel, "ElectricCharge"); if (ec_capacity > double.Epsilon && ec_amount / ec_capacity > 0.25) //< re-enable at 25% EC { // re-enable the scanner SCANsat.resumeScanner(vessel, module, part_prefab); // give the user some feedback if (DB.VesselData(vessel.id).cfg_ec == 1) Message.Post("SCANsat sensor resumed operations on <b>" + vessel.vesselName + "</b>"); } } // forget active scanners if (Lib.GetProtoValue<bool>(module, "scanning")) vd.scansat_id.Remove(part.flightID); } // NearFutureSolar support // note: we assume deployed, this is a current limitation else if (module.moduleName == "ModuleCurvedSolarPanel") { // if in sunlight if (info.sunlight) { PartModule curved_panel = part_prefab.Modules[module.moduleName]; double output = CurvedPanelOutput(vessel, part, part_prefab, curved_panel, info.sun_dir, info.sun_dist, atmo_factor) * Malfunction.Penalty(part); Lib.RequestResource(vessel, "ElectricCharge", -output * TimeWarp.fixedDeltaTime); } } // NearFutureElectrical support // note: fission generator ignore heat // note: radioisotope generator doesn't support easy mode else if (module.moduleName == "FissionGenerator") { PartModule generator = part_prefab.Modules[module.moduleName]; double power = Lib.ReflectionValue<float>(generator, "PowerGeneration"); // get fission reactor tweakable, will default to 1.0 for other modules var reactor = part.modules.Find(k => k.moduleName == "FissionReactor"); double tweakable = reactor == null ? 1.0 : Lib.ConfigValue(reactor.moduleValues, "CurrentPowerPercent", 100.0) * 0.01; Lib.RequestResource(vessel, "ElectricCharge", -power * tweakable * TimeWarp.fixedDeltaTime); } else if (module.moduleName == "ModuleRadioisotopeGenerator") { double mission_time = vessel.missionTime / (3600.0 * Lib.HoursInDay() * Lib.DaysInYear()); PartModule generator = part_prefab.Modules[module.moduleName]; double half_life = Lib.ReflectionValue<float>(generator, "HalfLife"); double remaining = Math.Pow(2.0, (-mission_time) / half_life); double power = Lib.ReflectionValue<float>(generator, "BasePower"); Lib.RequestResource(vessel, "ElectricCharge", -power * remaining * TimeWarp.fixedDeltaTime); } // KERBALISM modules else if (module.moduleName == "Scrubber") { Scrubber.BackgroundUpdate(vessel, part.flightID); } else if (module.moduleName == "Greenhouse") { Greenhouse.BackgroundUpdate(vessel, part.flightID); } else if (module.moduleName == "GravityRing") { GravityRing.BackgroundUpdate(vessel, part.flightID); } else if (module.moduleName == "Malfunction") { Malfunction.BackgroundUpdate(vessel, part.flightID); } } } } }
public static ec_data analyze_ec(List<Part> parts, environment_data env, crew_data crew, food_data food, oxygen_data oxygen, signal_data signal) { // store data ec_data ec = new ec_data(); // calculate climate cost ec.consumed = (double)crew.count * env.temp_diff * Settings.ElectricChargePerSecond; // scan the parts foreach(Part p in parts) { // accumulate EC storage ec.storage += Lib.GetResourceAmount(p, "ElectricCharge"); // remember if we already considered a resource converter module // rationale: we assume only the first module in a converter is active bool first_converter = true; // for each module foreach(PartModule m in p.Modules) { // command if (m.moduleName == "ModuleCommand") { ModuleCommand mm = (ModuleCommand)m; foreach(ModuleResource res in mm.inputResources) { if (res.name == "ElectricCharge") { ec.consumed += res.rate; } } } // solar panel else if (m.moduleName == "ModuleDeployableSolarPanel") { ModuleDeployableSolarPanel mm = (ModuleDeployableSolarPanel)m; double solar_k = (mm.useCurve ? mm.powerCurve.Evaluate((float)env.sun_dist) : env.sun_flux / Sim.SolarFluxAtHome()); double generated = mm.chargeRate * solar_k * env.atmo_factor; ec.generated_sunlight += generated; ec.best_ec_generator = Math.Max(ec.best_ec_generator, generated); } // generator else if (m.moduleName == "ModuleGenerator") { // skip launch clamps, that include a generator if (p.partInfo.name == "launchClamp1") continue; ModuleGenerator mm = (ModuleGenerator)m; foreach(ModuleResource res in mm.inputList) { if (res.name == "ElectricCharge") { ec.consumed += res.rate; } } foreach(ModuleResource res in mm.outputList) { if (res.name == "ElectricCharge") { ec.generated_shadow += res.rate; ec.generated_sunlight += res.rate; ec.best_ec_generator = Math.Max(ec.best_ec_generator, res.rate); } } } // converter // note: only electric charge is considered for resource converters // note: we only consider the first resource converter in a part, and ignore the rest else if (m.moduleName == "ModuleResourceConverter" && first_converter) { ModuleResourceConverter mm = (ModuleResourceConverter)m; foreach(ResourceRatio rr in mm.inputList) { if (rr.ResourceName == "ElectricCharge") { ec.consumed += rr.Ratio; } } foreach(ResourceRatio rr in mm.outputList) { if (rr.ResourceName == "ElectricCharge") { ec.generated_shadow += rr.Ratio; ec.generated_sunlight += rr.Ratio; ec.best_ec_generator = Math.Max(ec.best_ec_generator, rr.Ratio); } } first_converter = false; } // harvester // note: only electric charge is considered for resource harvesters else if (m.moduleName == "ModuleResourceHarvester") { ModuleResourceHarvester mm = (ModuleResourceHarvester)m; foreach(ResourceRatio rr in mm.inputList) { if (rr.ResourceName == "ElectricCharge") { ec.consumed += rr.Ratio; } } } // active radiators else if (m.moduleName == "ModuleActiveRadiator") { ModuleActiveRadiator mm = (ModuleActiveRadiator)m; if (mm.IsCooling) { foreach(var rr in mm.inputResources) { if (rr.name == "ElectricCharge") { ec.consumed += rr.rate; } } } } // wheels else if (m.moduleName == "ModuleWheelMotor") { ModuleWheelMotor mm = (ModuleWheelMotor)m; if (mm.motorEnabled && mm.inputResource.name == "ElectricCharge") { ec.consumed += mm.inputResource.rate; } } else if (m.moduleName == "ModuleWheelMotorSteering") { ModuleWheelMotorSteering mm = (ModuleWheelMotorSteering)m; if (mm.motorEnabled && mm.inputResource.name == "ElectricCharge") { ec.consumed += mm.inputResource.rate; } } // SCANsat support else if (m.moduleName == "SCANsat" || m.moduleName == "ModuleSCANresourceScanner") { // include it in ec consumption, if deployed if (SCANsat.isDeployed(p, m)) ec.consumed += Lib.ReflectionValue<float>(m, "power"); } // NearFutureSolar support // note: assume half the components are in sunlight, and average inclination is half else if (m.moduleName == "ModuleCurvedSolarPanel") { // get total rate double tot_rate = Lib.ReflectionValue<float>(m, "TotalEnergyRate"); // get number of components int components = p.FindModelTransforms(Lib.ReflectionValue<string>(m, "PanelTransformName")).Length; // approximate output // 0.7071: average clamped cosine ec.generated_sunlight += 0.7071 * tot_rate; } } } // include cost from greenhouses artificial lighting ec.consumed += food.greenhouse_cost; // include cost from scrubbers ec.consumed += oxygen.scrubber_cost; // include relay cost for the best relay antenna ec.consumed += signal.relay_cost; // finally, calculate life expectancy of ec ec.life_expectancy_sunlight = ec.storage / Math.Max(ec.consumed - ec.generated_sunlight, 0.0); ec.life_expectancy_shadow = ec.storage / Math.Max(ec.consumed - ec.generated_shadow, 0.0); // return data return ec; }