public void _init_repair() { rep = GameObject.Find("Repair Root").GetComponent <repair>(); csb = GameObject.Find("dialog_top/dialog/Banner/CommonShipBanner2").GetComponent <CommonShipBanner>(); bd3 = GameObject.Find("board3_top/board3").GetComponent <board3>(); _Button_Yes = GameObject.Find("dialog_top/dialog/btn_yes").GetComponent <UIButton>(); _Button_No = GameObject.Find("dialog_top/dialog/btn_no").GetComponent <UIButton>(); btn_obj[0] = _Button_No.gameObject; btn_obj[1] = _Button_Yes.gameObject; _uiOverlayButton = GameObject.Find("dialog_top/dialog/OverlayBtn").GetComponent <UIButton>(); EventDelegate.Add(_uiOverlayButton.onClick, _onClickOverlayButton); UIButtonMessage component = _Button_Yes.GetComponent <UIButtonMessage>(); component.target = base.gameObject; component.functionName = "Pressed_Button_Yes"; component.trigger = UIButtonMessage.Trigger.OnClick; UIButtonMessage component2 = _Button_No.GetComponent <UIButtonMessage>(); component2.target = base.gameObject; component2.functionName = "Pressed_Button_No"; component2.trigger = UIButtonMessage.Trigger.OnClick; _clsRepair = rep.now_clsRepair(); dockSelectController = new KeyControl(0, 1); dockSelectController.isLoopIndex = false; dockSelectController.setChangeValue(0f, 1f, 0f, -1f); sw = GameObject.Find("sw01").GetComponent <sw>(); sw.setSW(stat: false); _bVector = Vector3.one; }
private void OnClick() { Debug.Log("mask2に触られた。"); if (!dia.get_dialog_anime() && !bd3.get_board3_anime()) { rep.set_mode(-2); bd3.board3_appear(bstat: false, isSirent: true); sw = GameObject.Find("board3/sw01").GetComponent <sw>(); sw.setSW(stat: false); bd3.Cancelled(NotChangeMode: false); rep = GameObject.Find("Repair Root").GetComponent <repair>(); rep.setmask(2, value: false); rep.set_mode(2); } }
public void SetShip(ShipModel shi) { ship = shi; sw = GameObject.Find("sw01").GetComponent <sw>(); sw.setSW(stat: false); }