public static BtlCut_ResultShip Instantiate(BtlCut_ResultShip prefab, Transform parent, Vector3 pos, ShipModel_BattleResult model)
        {
            BtlCut_ResultShip btlCut_ResultShip = Object.Instantiate <BtlCut_ResultShip>(prefab);

            btlCut_ResultShip.get_transform().set_parent(parent);
            btlCut_ResultShip.get_transform().set_localPosition(pos);
            btlCut_ResultShip.get_transform().localScaleOne();
            return(btlCut_ResultShip.VitualCtor(model));
        }
        public static BtlCut_ResultShip Instantiate(BtlCut_ResultShip prefab, Transform parent, Vector3 pos, ShipModel_BattleResult model)
        {
            BtlCut_ResultShip btlCut_ResultShip = UnityEngine.Object.Instantiate(prefab);

            btlCut_ResultShip.transform.parent        = parent;
            btlCut_ResultShip.transform.localPosition = pos;
            btlCut_ResultShip.transform.localScaleOne();
            return(btlCut_ResultShip.VitualCtor(model));
        }