public static UIVeteransReportBonus Instantiate(UIVeteransReportBonus prefab, Transform parent, Vector3 pos, BattleResultModel model, bool isPractice) { UIVeteransReportBonus uIVeteransReportBonus = Object.Instantiate <UIVeteransReportBonus>(prefab); uIVeteransReportBonus.get_transform().set_parent(parent); uIVeteransReportBonus.get_transform().set_localPosition(pos); uIVeteransReportBonus.get_transform().localScaleOne(); uIVeteransReportBonus._clsResultModel = model; uIVeteransReportBonus._uiBaseEXPLabel.spriteName = ((!isPractice) ? "exp_txt2" : "exp_txt3"); uIVeteransReportBonus.Init(); return(uIVeteransReportBonus); }
public static UIVeteransReportBonus Instantiate(UIVeteransReportBonus prefab, Transform parent, Vector3 pos, BattleResultModel model, bool isPractice) { UIVeteransReportBonus uIVeteransReportBonus = UnityEngine.Object.Instantiate(prefab); uIVeteransReportBonus.transform.parent = parent; uIVeteransReportBonus.transform.localPosition = pos; uIVeteransReportBonus.transform.localScaleOne(); uIVeteransReportBonus._clsResultModel = model; uIVeteransReportBonus._uiBaseEXPLabel.spriteName = ((!isPractice) ? "exp_txt2" : "exp_txt3"); uIVeteransReportBonus.Init(); return(uIVeteransReportBonus); }