private bool _initTorpedoExplosion(object data) { CenterLine.alpha = 1f; BattleField battleField = BattleTaskManager.GetBattleField(); BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); if (_prodTorpedoSalvoPhase2 != null) { _prodTorpedoSalvoPhase2.deleteTorpedoWake(); UnityEngine.Object.Destroy(_prodTorpedoSalvoPhase2.transform.gameObject); } _prodTorpedoSalvoPhase2 = null; battleCameras.SetVerticalSplitCameras(isSplit: true); battleCameras.friendFieldCamera.ReqViewMode(CameraActor.ViewMode.NotViewModeCtrl); battleCameras.enemyFieldCamera.ReqViewMode(CameraActor.ViewMode.NotViewModeCtrl); Vector3 position = battleField.dicCameraAnchors[CameraAnchorType.OneRowAnchor][FleetType.Friend].position; battleCameras.friendFieldCamera.transform.position = new Vector3(-51f, 8f, 90f); battleCameras.friendFieldCamera.transform.localRotation = Quaternion.Euler(new Vector3(10.5f, 70f, 0f)); Vector3 position2 = battleField.dicCameraAnchors[CameraAnchorType.OneRowAnchor][FleetType.Enemy].position; battleCameras.enemyFieldCamera.transform.position = new Vector3(-51f, 8f, -90f); battleCameras.enemyFieldCamera.transform.localRotation = Quaternion.Euler(new Vector3(10.5f, 111f, 0f)); BattleTaskManager.GetBattleShips().SetBollboardTarget(isFriend: false, battleCameras.enemyFieldCamera.transform); _prodTorpedoSalvoPhase3.Play(_onTorpedoExplosionFinished); return(false); }
private bool _initAircraftSecond(object data) { BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); BattleCutInCamera cutInCamera = battleCameras.cutInCamera; cutInCamera.isCulling = true; BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; cutInEffectCamera.isCulling = true; CutInType cutInType = (_clsKoukuu2.GetCaptainShip(is_friend: true) != null && _clsKoukuu2.GetCaptainShip(is_friend: false) != null) ? CutInType.Both : ((_clsKoukuu2.GetCaptainShip(is_friend: true) == null) ? CutInType.EnemyOnly : CutInType.FriendOnly); if (cutInType == CutInType.Both) { battleCameras.SetSplitCameras2D(isSplit: true); cutInCamera.isCulling = true; cutInEffectCamera.isCulling = true; } else { if (cutInType == CutInType.FriendOnly) { cutInEffectCamera.isCulling = false; } battleCameras.SetSplitCameras2D(isSplit: false); } _prodAerialSecondP1.gameObject.SetActive(true); _prodAerialSecondP1.Play(_onAerialSecondPhase1Finished); return(false); }
private IEnumerator CreateAerialCombatCutIn(IObserver <bool> observer) { BattleCameras cams = BattleTaskManager.GetBattleCameras(); BattleCutInCamera cam = cams.cutInCamera; cam.isCulling = true; _prodAerialCutinP = ProdAerialCombatCutinP.Instantiate(((Component)BattleTaskManager.GetPrefabFile().prefabProdAerialCombatCutinP).GetComponent <ProdAerialCombatCutinP>(), _clsKoukuu, cam.transform); yield return(new WaitForEndOfFrame()); _prodAerialCombatP1 = ProdAerialCombatP1.Instantiate(((Component)BattleTaskManager.GetPrefabFile().prefabProdAerialCombatP1).GetComponent <ProdAerialCombatP1>(), _clsKoukuu, cam.transform.parent, _prodAerialCutinP._chkCutInType()); _prodAerialCombatP1.gameObject.SetActive(false); yield return(new WaitForEndOfFrame()); _prodAerialCombatP2 = ProdAerialCombatP2.Instantiate(PrefabFile.Load <ProdAerialCombatP2>(PrefabFileInfos.BattleProdAerialCombatP2), _clsKoukuu, cam.transform); _prodAerialCombatP2.gameObject.SetActive(false); yield return(new WaitForEndOfFrame()); _prodAerialCombatP2.CreateHpGauge(FleetType.Friend); yield return(new WaitForEndOfFrame()); _prodAerialTouchPlane = ProdAerialTouchPlane.Instantiate(Resources.Load <ProdAerialTouchPlane>("Prefabs/Battle/Production/AerialCombat/ProdAerialTouchPlane"), cam.transform); _prodAerialTouchPlane.transform.localPosition = Vector3.zero; _prodAerialTouchPlane.SetActive(isActive: false); observer.OnNext(value: true); observer.OnCompleted(); }
private IEnumerator CreateAerialCombatCutIn(IObserver <bool> observer) { BattleCameras cams = BattleTaskManager.GetBattleCameras(); BattleCutInCamera inCam = BattleTaskManager.GetBattleCameras().cutInCamera; BattleCutInEffectCamera efCam = BattleTaskManager.GetBattleCameras().cutInEffectCamera; BattleShips _battleShips = BattleTaskManager.GetBattleShips(); _prodSupportAerialPhase1 = ProdSupportAerialPhase1.Instantiate(fShips: _battleShips.dicFriendBattleShips, eShips: _battleShips.dicEnemyBattleShips, prefab: Resources.Load <ProdSupportAerialPhase1>("Prefabs/Battle/Production/SupportingFire/ProdSupportAerialPhase1"), model: _clsAerial, parent: cams.cutInCamera.transform.parent); if (_clsAerial.GetPlanes(is_friend: true) != null && _clsAerial.GetPlanes(is_friend: false) != null) { inCam.isCulling = true; efCam.isCulling = true; } else if (_clsAerial.GetPlanes(is_friend: true) != null) { efCam.isCulling = false; } yield return(new WaitForEndOfFrame()); _prodSupportAerialPhase2 = ProdSupportAerialPhase2.Instantiate(Resources.Load <ProdSupportAerialPhase2>("Prefabs/Battle/Production/SupportingFire/ProdSupportAerialPhase2"), _clsAerial, inCam.transform); yield return(new WaitForEndOfFrame()); _prodSupportAerialPhase2.CreateHpGauge(FleetType.Enemy); yield return(new WaitForEndOfFrame()); observer.OnNext(value: true); observer.OnCompleted(); }
private bool _initAircraftCombat(object data) { BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); BattleCutInCamera cutInCamera = battleCameras.cutInCamera; cutInCamera.isCulling = true; BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; cutInEffectCamera.isCulling = true; if (_prodAerialCutinP._cutinPhaseCheck()) { battleCameras.SetSplitCameras2D(isSplit: true); } if (_prodAerialCutinP._chkCutInType() == CutInType.Both) { cutInCamera.isCulling = true; cutInEffectCamera.isCulling = true; } else if (_prodAerialCutinP._chkCutInType() == CutInType.FriendOnly) { cutInEffectCamera.isCulling = false; } Object.Destroy(_prodAerialCutinP.gameObject); _prodAerialCombatP1.gameObject.SetActive(true); _prodAerialCombatP1.Play(_onAerialCombatPhase1Finished); return(false); }
private bool _initAerialSecondCutIn(object data) { BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); BattleCutInCamera cutInCamera = battleCameras.cutInCamera; cutInCamera.isCulling = true; CutInType iType; if (this._clsKoukuu2.GetCaptainShip(true) != null && this._clsKoukuu2.GetCaptainShip(false) != null) { iType = CutInType.Both; } else if (this._clsKoukuu2.GetCaptainShip(true) != null) { iType = CutInType.FriendOnly; } else { iType = CutInType.EnemyOnly; } this._prodAerialSecondP1 = ProdAerialCombatP1.Instantiate(PrefabFile.Load <ProdAerialCombatP1>(PrefabFileInfos.BattleProdAerialCombatP1), this._clsKoukuu2, cutInCamera.get_transform().get_parent(), iType); this._prodAerialSecondP1.get_gameObject().SetActive(false); this._prodAerialSecondP2 = ProdAerialCombatP2.Instantiate(PrefabFile.Load <ProdAerialCombatP2>(PrefabFileInfos.BattleProdAerialCombatP2), this._clsKoukuu2, cutInCamera.get_transform()); this._prodAerialSecondP2.CreateHpGauge(FleetType.Friend); this._prodAerialSecondP2.get_gameObject().SetActive(false); this._onAerialSecondCutInFinished(); return(false); }
public virtual void PlayAttack(HougekiModel model, int nCurrentShellingCnt, bool isNextAttack, bool isSkipAttack, Action callback) { if (model == null) { Dlg.Call(ref callback); } BattleTaskManager.GetTorpedoHpGauges().Hide(); ObserverActionQueue observerAction = BattleTaskManager.GetObserverAction(); observerAction.Executions(); this.hougekiModel = model; this._actOnFinished = callback; this._isNextAttack = isNextAttack; this._isSkipAttack = isSkipAttack; this.SetDirectionSubjects(this.hougekiModel); this._nCurrentAttackCnt = nCurrentShellingCnt; BattleShips battleShips = BattleTaskManager.GetBattleShips(); battleShips.SetStandingPosition(StandingPositionType.OneRow); battleShips.SetLayer(Generics.Layers.ShipGirl); BattleField battleField = BattleTaskManager.GetBattleField(); battleField.ResetFleetAnchorPosition(); this.CorFleetAnchorDifPosition(); BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); battleCameras.SetVerticalSplitCameras(false); BattleShips battleShips2 = BattleTaskManager.GetBattleShips(); battleShips2.SetBollboardTarget(true, battleCameras.fieldCameras.get_Item(0).get_transform()); battleShips2.SetBollboardTarget(false, battleCameras.fieldCameras.get_Item(1).get_transform()); battleShips2.SetTorpedoSalvoWakeAngle(false); BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; UITexture component = cutInEffectCamera.get_transform().FindChild("TorpedoLine/OverlayLine").GetComponent <UITexture>(); if (component != null) { component.alpha = 0f; } BattleFieldCamera battleFieldCamera = battleCameras.fieldCameras.get_Item(0); battleFieldCamera.clearFlags = 1; battleFieldCamera.cullingMask = BattleTaskManager.GetBattleCameras().GetDefaultLayers(); battleFieldCamera.eyePosition = this.CalcAttackerCamStartPos; battleCameras.SwitchMainCamera(FleetType.Friend); BattleFieldCamera battleFieldCamera2 = battleCameras.fieldCameras.get_Item(1); battleFieldCamera2.eyePosition = new Vector3(0f, 4f, 0f); battleFieldCamera2.eyeRotation = Quaternion.get_identity(); battleFieldCamera2.fieldOfView = 30f; this.SetFieldCamera(true, this.CalcCamPos(true, false), this._listBattleShips.get_Item(0).spPointOfGaze); this.SetDimCamera(true, battleFieldCamera.get_transform()); this.subjectShipLayerFmAnD = Generics.Layers.FocusDim; this.subjectStandingPosFmAnD = StandingPositionType.Advance; BattleTaskManager.GetPrefabFile().circleHPGauge.get_transform().localScaleZero(); this._clsState.AddState(new StatementMachine.StatementMachineInitialize(this.InitAttackerFocus), new StatementMachine.StatementMachineUpdate(this.UpdateAttackerFocus)); }
public virtual void PlayAttack(HougekiModel model, int nCurrentShellingCnt, bool isNextAttack, bool isSkipAttack, Action callback) { if (model == null) { Dlg.Call(ref callback); } BattleTaskManager.GetTorpedoHpGauges().Hide(); ObserverActionQueue observerAction = BattleTaskManager.GetObserverAction(); observerAction.Executions(); hougekiModel = model; _actOnFinished = callback; _isNextAttack = isNextAttack; _isSkipAttack = isSkipAttack; SetDirectionSubjects(hougekiModel); _nCurrentAttackCnt = nCurrentShellingCnt; BattleShips battleShips = BattleTaskManager.GetBattleShips(); battleShips.SetStandingPosition(StandingPositionType.OneRow); battleShips.SetLayer(Generics.Layers.ShipGirl); BattleField battleField = BattleTaskManager.GetBattleField(); battleField.ResetFleetAnchorPosition(); CorFleetAnchorDifPosition(); BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); battleCameras.SetVerticalSplitCameras(isSplit: false); BattleShips battleShips2 = BattleTaskManager.GetBattleShips(); battleShips2.SetBollboardTarget(isFriend: true, battleCameras.fieldCameras[0].transform); battleShips2.SetBollboardTarget(isFriend: false, battleCameras.fieldCameras[1].transform); battleShips2.SetTorpedoSalvoWakeAngle(isSet: false); BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; UITexture component = ((Component)cutInEffectCamera.transform.FindChild("TorpedoLine/OverlayLine")).GetComponent <UITexture>(); if (component != null) { component.alpha = 0f; } BattleFieldCamera battleFieldCamera = battleCameras.fieldCameras[0]; battleFieldCamera.clearFlags = CameraClearFlags.Skybox; battleFieldCamera.cullingMask = BattleTaskManager.GetBattleCameras().GetDefaultLayers(); battleFieldCamera.eyePosition = CalcAttackerCamStartPos; battleCameras.SwitchMainCamera(FleetType.Friend); BattleFieldCamera battleFieldCamera2 = battleCameras.fieldCameras[1]; battleFieldCamera2.eyePosition = new Vector3(0f, 4f, 0f); battleFieldCamera2.eyeRotation = Quaternion.identity; battleFieldCamera2.fieldOfView = 30f; SetFieldCamera(isAttacker: true, CalcCamPos(isAttacker: true, isPointOfGaze: false), _listBattleShips[0].spPointOfGaze); SetDimCamera(isAttacker: true, battleFieldCamera.transform); subjectShipLayerFmAnD = Generics.Layers.FocusDim; subjectStandingPosFmAnD = StandingPositionType.Advance; BattleTaskManager.GetPrefabFile().circleHPGauge.transform.localScaleZero(); _clsState.AddState(InitAttackerFocus, UpdateAttackerFocus); }
private IEnumerator CreateCutIn(IObserver <bool> observer) { BattleCameras cams = BattleTaskManager.GetBattleCameras(); cams.SwitchMainCamera(FleetType.Friend); cams.InitEnemyFieldCameraDefault(); _prodSupportCutIn = ProdSupportCutIn.Instantiate(parent: cams.cutInCamera.transform, prefab: ((Component)BattleTaskManager.GetPrefabFile().prefabProdSupportCutIn).GetComponent <ProdSupportCutIn>(), model: _clsShien); yield return(new WaitForEndOfFrame()); observer.OnNext(value: true); observer.OnCompleted(); }
private bool InitWithdrawalSelection(object data) { _prodWithdrawalDecisionSelection.Play(delegate { BattleTaskManager.GetPrefabFile().DisposeProdCommandBuffer(); ObserverActionQueue observerAction = BattleTaskManager.GetObserverAction(); observerAction.Executions(); BattleField battleField = BattleTaskManager.GetBattleField(); battleField.ResetFleetAnchorPosition(); battleField.enemySeaLevel.SetActive(isActive: true); battleField.ReqTimeZone(KCV.Battle.Utils.TimeZone.Night, BattleTaskManager.GetSkyType()); battleField.AlterWaveDirection(FleetType.Friend, FleetType.Friend); battleField.AlterWaveDirection(FleetType.Enemy, FleetType.Enemy); BattleShips battleShips = BattleTaskManager.GetBattleShips(); battleShips.RadarDeployment(isDeploy: false); battleShips.SetShipDrawType(FleetType.Enemy, ShipDrawType.Normal); battleShips.SetStandingPosition(StandingPositionType.OneRow); battleShips.SetLayer(Generics.Layers.ShipGirl); BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); battleCameras.InitEnemyFieldCameraDefault(); battleCameras.SetVerticalSplitCameras(isSplit: false); if (!battleCameras.isSplit) { battleCameras.SetSplitCameras(isSplit: true); } battleCameras.ResetFieldCamSettings(FleetType.Friend); battleCameras.ResetFieldCamSettings(FleetType.Enemy); battleCameras.fieldDimCameraEnabled(isEnabled: false); BattleFieldCamera battleFieldCamera = BattleTaskManager.GetBattleCameras().fieldCameras[0]; battleFieldCamera.ReqViewMode(CameraActor.ViewMode.Fix); battleFieldCamera.SetFixCamera(_dicSplitCameraPos[FleetType.Friend], _dicSplitCameraRot[FleetType.Friend]); battleFieldCamera.cullingMask = battleCameras.GetDefaultLayers(); battleFieldCamera = BattleTaskManager.GetBattleCameras().fieldCameras[1]; battleFieldCamera.ReqViewMode(CameraActor.ViewMode.Fix); battleFieldCamera.SetFixCamera(_dicSplitCameraPos[FleetType.Enemy], _dicSplitCameraRot[FleetType.Enemy]); battleFieldCamera.cullingMask = battleCameras.GetEnemyCamSplitLayers(); BattleShips battleShips2 = BattleTaskManager.GetBattleShips(); battleShips2.SetBollboardTarget(isFriend: true, battleCameras.fieldCameras[0].transform); battleShips2.SetBollboardTarget(isFriend: false, battleCameras.fieldCameras[1].transform); battleShips2.SetTorpedoSalvoWakeAngle(isSet: false); BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; cutInEffectCamera.isCulling = false; UITexture component = ((Component)cutInEffectCamera.transform.FindChild("TorpedoLine/OverlayLine")).GetComponent <UITexture>(); if (component != null) { component.alpha = 0f; } BattleTaskManager.GetTorpedoHpGauges().SetDestroy(); }, OnDecideWithdrawalButton); return(false); }
protected virtual bool InitRotateFocus(object data) { BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); BattleFieldCamera battleFieldCamera = battleCameras.fieldCameras.get_Item(0); battleFieldCamera.motionBlur.set_enabled(false); this.GraSubDimCameraMaskAlpha(BattleDefines.SHELLING_ATTACK_ATTACKER_CLOSEUP_TIME.get_Item(0)); this.RotateFocusTowardsTarget2RotateFieldCam(this._listBattleShips.get_Item(1).spPointOfGaze); this.RotateFocusTowardTarget2MoveFieldCam(this._listBattleShips.get_Item(1).spPointOfGaze, delegate { this._clsState.AddState(new StatementMachine.StatementMachineInitialize(this.InitDefenderFocus), new StatementMachine.StatementMachineUpdate(this.UpdateDefenderFocus)); }); return(false); }
protected virtual bool InitRotateFocus(object data) { BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); BattleFieldCamera battleFieldCamera = battleCameras.fieldCameras[0]; battleFieldCamera.motionBlur.enabled = false; GraSubDimCameraMaskAlpha(BattleDefines.SHELLING_ATTACK_ATTACKER_CLOSEUP_TIME[0]); RotateFocusTowardsTarget2RotateFieldCam(_listBattleShips[1].spPointOfGaze); RotateFocusTowardTarget2MoveFieldCam(_listBattleShips[1].spPointOfGaze, delegate { _clsState.AddState(InitDefenderFocus, UpdateDefenderFocus); }); return(false); }
private bool _initAerialSecondCutIn(object data) { BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); BattleCutInCamera cutInCamera = battleCameras.cutInCamera; cutInCamera.isCulling = true; _prodAerialSecondP1 = ProdAerialCombatP1.Instantiate(iType: (_clsKoukuu2.GetCaptainShip(is_friend: true) != null && _clsKoukuu2.GetCaptainShip(is_friend: false) != null) ? CutInType.Both : ((_clsKoukuu2.GetCaptainShip(is_friend: true) == null) ? CutInType.EnemyOnly : CutInType.FriendOnly), prefab: PrefabFile.Load <ProdAerialCombatP1>(PrefabFileInfos.BattleProdAerialCombatP1), model: _clsKoukuu2, parent: cutInCamera.transform.parent); _prodAerialSecondP1.gameObject.SetActive(false); _prodAerialSecondP2 = ProdAerialCombatP2.Instantiate(PrefabFile.Load <ProdAerialCombatP2>(PrefabFileInfos.BattleProdAerialCombatP2), _clsKoukuu2, cutInCamera.transform); _prodAerialSecondP2.CreateHpGauge(FleetType.Friend); _prodAerialSecondP2.gameObject.SetActive(false); _onAerialSecondCutInFinished(); return(false); }
private bool _initAerialCombatCutIn(object data) { BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); BattleCutInCamera cutInCamera = battleCameras.cutInCamera; cutInCamera.isCulling = true; this._prodAerialCutinP = ProdAerialSecondCutIn.Instantiate(PrefabFile.Load <ProdAerialSecondCutIn>(PrefabFileInfos.BattleProdAerialSecondCutIn), this._clsKoukuu1, cutInCamera.get_transform()); this._prodAerialCombatP1 = ProdAerialCombatP1.Instantiate(PrefabFile.Load <ProdAerialCombatP1>(PrefabFileInfos.BattleProdAerialCombatP1), this._clsKoukuu1, cutInCamera.get_transform().get_parent(), this._prodAerialCutinP._chkCutInType()); this._prodAerialCombatP1.get_gameObject().SetActive(false); this._prodAerialCombatP2 = ProdAerialCombatP2.Instantiate(PrefabFile.Load <ProdAerialCombatP2>(PrefabFileInfos.BattleProdAerialCombatP2), this._clsKoukuu1, cutInCamera.get_transform()); this._prodAerialCombatP2.CreateHpGauge(FleetType.Friend); this._prodAerialCombatP2.get_gameObject().SetActive(false); this._prodAerialCutinP.Play(new Action(this._onAerialCombatCutInFinished)); return(false); }
protected virtual void SetDimCamera(bool isAttacker, Transform syncTarget) { BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); BattleFieldDimCamera fieldDimCamera = battleCameras.fieldDimCamera; if (isAttacker) { fieldDimCamera.syncTarget = syncTarget; fieldDimCamera.SyncTransform(); fieldDimCamera.cullingMask = battleCameras.GetDefaultLayers(); fieldDimCamera.maskAlpha = 0f; fieldDimCamera.isCulling = true; fieldDimCamera.isSync = true; } }
private new void Start() { InitBattleData(); _clsSettingModel = new SettingModel(); _iPhase = (_iPhaseReq = BattlePhase.BattlePhase_BEF); _traStage = base.transform.FindChild("Stage"); _clsBattleShips = new BattleShips(); _clsBattleCameras = new BattleCameras(); _clsBattleHPGauges = new BattleHPGauges(); _clsBattleField = base.transform.GetComponentInChildren <BattleField>(); UICircleHPGauge circleHPGauge = _clsBattlePrefabFile.circleHPGauge; UIBattleNavigation battleNavigation = _clsBattlePrefabFile.battleNavigation; battleNavigation.panel.depth = 100; _clsTorpedoHpGauges = new TorpedoHpGauges(); _clsBattleShips.Init(GetBattleManager()); _clsBattleField.ReqTimeZone(GetStartTimeZone(GetBattleManager().WarType), GetSkyType()); KCV.Utils.SoundUtils.SwitchBGM((BGMFileInfos)GetBattleManager().GetBgmId()); ProdSortieTransitionToBattle psttb = (SortieBattleTaskManager.GetSortieBattlePrefabFile() != null) ? SortieBattleTaskManager.GetSortieBattlePrefabFile().prodSortieTransitionToBattle : ProdSortieTransitionToBattle.Instantiate(Resources.Load <ProdSortieTransitionToBattle>("Prefabs/SortieMap/SortieTransitionToBattle/ProdSortieTransitionToBattle"), _clsBattleCameras.cutInCamera.transform).QuickFadeInInit(); Observable.FromCoroutine((UniRx.IObserver <float> observer) => InitBattle(observer)).Subscribe(delegate(float x) { if (x == 1f) { _iPhase = (_iPhaseReq = BattlePhase.FleetAdvent); Observable.Timer(TimeSpan.FromSeconds(0.30000001192092896)).Subscribe(delegate { _clsBattleField.AlterWaveDirection(FleetType.Friend); psttb.Play(ProdSortieTransitionToBattle.AnimationName.ProdSortieTransitionToBattleFadeIn, delegate { if (SortieBattleTaskManager.GetSortieBattlePrefabFile() != null) { SortieBattleTaskManager.GetSortieBattlePrefabFile().DisposeProdSortieTransitionToBattle(); } else { UnityEngine.Object.Destroy(psttb.gameObject); } if (SortieBattleTaskManager.GetTransitionCamera() != null) { SortieBattleTaskManager.GetTransitionCamera().enabled = false; } Mem.Del(ref psttb); }); }); } }).AddTo(base.gameObject); }
protected virtual void PlayProtectDefender(List <Vector3> camTargetPos) { BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); BattleFieldCamera fieldCam = battleCameras.fieldCameras.get_Item(0); fieldCam.get_transform().LTMove(camTargetPos.get_Item(1), BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_TIME.get_Item(1)).setEase(BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_EASING_TYPE.get_Item(1)); Observable.Timer(TimeSpan.FromSeconds(0.42500001192092896)).Subscribe(delegate(long _) { fieldCam.get_transform().LTCancel(); this.SetProtecterLayer(); Vector3 to = this.CalcProtecterPos(camTargetPos.get_Item(3)); this._listBattleShips.get_Item(2).get_transform().positionZ(to.z); this._listBattleShips.get_Item(2).get_transform().LTMove(to, BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_TIME.get_Item(0) * 1.2f).setEase(LeanTweenType.easeOutSine); fieldCam.get_transform().LTMove(camTargetPos.get_Item(2), BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_TIME.get_Item(0)).setEase(BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_EASING_TYPE.get_Item(0)).setOnComplete(delegate { this.PlayDefenderEffect(this._listBattleShips.get_Item(2), this._listBattleShips.get_Item(2).pointOfGaze, fieldCam, 0.5f); this.ChkDamagedStateFmAnticipating(camTargetPos.get_Item(3)); }); }); }
protected virtual void PlayProtectDefender(List <Vector3> camTargetPos) { BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); BattleFieldCamera fieldCam = battleCameras.fieldCameras[0]; fieldCam.transform.LTMove(camTargetPos[1], BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_TIME[1]).setEase(BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_EASING_TYPE[1]); Observable.Timer(TimeSpan.FromSeconds(0.42500001192092896)).Subscribe(delegate { fieldCam.transform.LTCancel(); SetProtecterLayer(); Vector3 to = CalcProtecterPos(camTargetPos[3]); _listBattleShips[2].transform.positionZ(to.z); _listBattleShips[2].transform.LTMove(to, BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_TIME[0] * 1.2f).setEase(LeanTweenType.easeOutSine); fieldCam.transform.LTMove(camTargetPos[2], BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_TIME[0]).setEase(BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_EASING_TYPE[0]).setOnComplete((Action) delegate { PlayDefenderEffect(_listBattleShips[2], _listBattleShips[2].pointOfGaze, fieldCam, 0.5f); ChkDamagedStateFmAnticipating(camTargetPos[3]); }); }); }
public void ReqTimeZone(KCV.Battle.Utils.TimeZone iTime, SkyType iSkyType) { _fogSettings(iTime); Color seaColor = GetSeaColor(iTime, iSkyType); foreach (KeyValuePair <FleetType, Water> dicSeaLevel in _dicSeaLevels) { dicSeaLevel.Value.reflectionColorTexture = _listTexReflectives[(int)iTime]; dicSeaLevel.Value.GetComponent <MeshRenderer>().material = (dicSeaLevel.Key != 0) ? _listEnemySeaLevels[(int)iTime] : _listFriendSeaLevels[(int)iTime]; dicSeaLevel.Value.GetComponent <MeshRenderer>().material.SetColor("_PostMultiplyColor", seaColor); } BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); battleCameras.fieldCameras.ForEach(delegate(BattleFieldCamera x) { x.skybox.material = _listMatSkyboxes[(int)iTime]; }); battleCameras.fieldDimCamera.skybox.material = _listMatSkyboxes[(int)iTime]; _iTimeZone = iTime; }
private bool _initSupportTorpedoPhase2(object data) { BattleField battleField = BattleTaskManager.GetBattleField(); BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); battleCameras.friendFieldCamera.ReqViewMode(CameraActor.ViewMode.NotViewModeCtrl); Vector3 position = battleField.dicCameraAnchors[CameraAnchorType.OneRowAnchor][FleetType.Friend].position; battleCameras.friendFieldCamera.transform.position = new Vector3(-38f, 8f, -74f); battleCameras.friendFieldCamera.transform.localRotation = Quaternion.Euler(new Vector3(9.5f, 137.5f, 0f)); BattleTaskManager.GetBattleShips().SetBollboardTarget(isFriend: false, battleCameras.friendFieldCamera.transform); if (_prodSupportTorpedoP1 != null) { _prodSupportTorpedoP1.deleteTorpedoWake(); _prodSupportTorpedoP1.OnSetDestroy(); } _prodSupportTorpedoP1 = null; _prodSupportTorpedoP2.Play(_onSupportTorpedoPhase2Finished); return(false); }
private bool _initAircraftSecond(object data) { BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); BattleCutInCamera cutInCamera = battleCameras.cutInCamera; cutInCamera.isCulling = true; BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; cutInEffectCamera.isCulling = true; CutInType cutInType; if (this._clsKoukuu2.GetCaptainShip(true) != null && this._clsKoukuu2.GetCaptainShip(false) != null) { cutInType = CutInType.Both; } else if (this._clsKoukuu2.GetCaptainShip(true) != null) { cutInType = CutInType.FriendOnly; } else { cutInType = CutInType.EnemyOnly; } if (cutInType == CutInType.Both) { battleCameras.SetSplitCameras2D(true); cutInCamera.isCulling = true; cutInEffectCamera.isCulling = true; } else { if (cutInType == CutInType.FriendOnly) { cutInEffectCamera.isCulling = false; } battleCameras.SetSplitCameras2D(false); } this._prodAerialSecondP1.get_gameObject().SetActive(true); this._prodAerialSecondP1.Play(new Action(this._onAerialSecondPhase1Finished)); return(false); }
public virtual IObservable <bool> Play(Action onPlayBufferEffect, Action onCalcInitLineRotation, Action onPlayLineAnimation, Action onNextFocusShipAnimation, int nBufferCnt) { this._nBufferCnt = Mathe.MinMax2(nBufferCnt, 0, 4); this._clsCameraBezier = new Bezier(Bezier.BezierType.Quadratic, this._vStartCameraPivot, this._listEndCameraPivot.get_Item(this._nBufferCnt), this._vMidCameraPivot, Vector3.get_zero()); this._clsFleetBezier = new Bezier(Bezier.BezierType.Quadratic, this._vStartFleetPivot, this._vEndFleetPivot, this._vMidFleetPivot, Vector3.get_zero()); BattleField battleField = BattleTaskManager.GetBattleField(); this._traFleetAnchorFriend = battleField.dicFleetAnchor.get_Item(FleetType.Friend); this._traFleetAnchorEnemy = battleField.dicFleetAnchor.get_Item(FleetType.Enemy); this._traFleetAnchorEnemy.get_transform().set_localScale(Vector3.get_one() * 0.8f); BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); battleCameras.SetVerticalSplitCameras(false); battleCameras.fieldDimCamera.maskAlpha = 0f; battleCameras.SwitchMainCamera(FleetType.Enemy); BattleFieldCamera battleFieldCamera = battleCameras.fieldCameras.get_Item(1); battleFieldCamera.ReqViewMode(CameraActor.ViewMode.FixChasing); battleFieldCamera.eyePosition = this._clsCameraBezier.Interpolate(0f); battleFieldCamera.pointOfGaze = Vector3.Lerp(this._clsFleetBezier.Interpolate(0f), this._listEnemyFleetPivot.get_Item(this._nBufferCnt), 0.5f); battleFieldCamera.get_transform().LookAt(battleFieldCamera.pointOfGaze); BattleShips battleShips = BattleTaskManager.GetBattleShips(); battleShips.SetBollboardTarget(battleFieldCamera.get_transform()); battleShips.SetLayer(Generics.Layers.ShipGirl); BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; UITexture component = cutInEffectCamera.get_transform().FindChild("TorpedoLine/OverlayLine").GetComponent <UITexture>(); if (component != null) { component.alpha = 0f; } this._actOnPlayBufferEffect = onPlayBufferEffect; this._actOnNextFocusShipAnimation = onNextFocusShipAnimation; Observable.NextFrame(FrameCountType.Update).Subscribe(delegate(Unit x) { Dlg.Call(ref onCalcInitLineRotation); Dlg.Call(ref onPlayLineAnimation); }); return(Observable.FromCoroutine <bool>((IObserver <bool> observer) => this.AnimationObserver(observer))); }
public virtual UniRx.IObservable <bool> Play(Action onPlayBufferEffect, Action onCalcInitLineRotation, Action onPlayLineAnimation, Action onNextFocusShipAnimation, int nBufferCnt) { _nBufferCnt = Mathe.MinMax2(nBufferCnt, 0, 4); _clsCameraBezier = new Bezier(Bezier.BezierType.Quadratic, _vStartCameraPivot, _listEndCameraPivot[_nBufferCnt], _vMidCameraPivot, Vector3.zero); _clsFleetBezier = new Bezier(Bezier.BezierType.Quadratic, _vStartFleetPivot, _vEndFleetPivot, _vMidFleetPivot, Vector3.zero); BattleField battleField = BattleTaskManager.GetBattleField(); _traFleetAnchorFriend = battleField.dicFleetAnchor[FleetType.Friend]; _traFleetAnchorEnemy = battleField.dicFleetAnchor[FleetType.Enemy]; _traFleetAnchorEnemy.transform.localScale = Vector3.one * 0.8f; BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); battleCameras.SetVerticalSplitCameras(isSplit: false); battleCameras.fieldDimCamera.maskAlpha = 0f; battleCameras.SwitchMainCamera(FleetType.Enemy); BattleFieldCamera battleFieldCamera = battleCameras.fieldCameras[1]; battleFieldCamera.ReqViewMode(CameraActor.ViewMode.FixChasing); battleFieldCamera.eyePosition = _clsCameraBezier.Interpolate(0f); battleFieldCamera.pointOfGaze = Vector3.Lerp(_clsFleetBezier.Interpolate(0f), _listEnemyFleetPivot[_nBufferCnt], 0.5f); battleFieldCamera.transform.LookAt(battleFieldCamera.pointOfGaze); BattleShips battleShips = BattleTaskManager.GetBattleShips(); battleShips.SetBollboardTarget(battleFieldCamera.transform); battleShips.SetLayer(Generics.Layers.ShipGirl); BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera; UITexture component = ((Component)cutInEffectCamera.transform.FindChild("TorpedoLine/OverlayLine")).GetComponent <UITexture>(); if (component != null) { component.alpha = 0f; } _actOnPlayBufferEffect = onPlayBufferEffect; _actOnNextFocusShipAnimation = onNextFocusShipAnimation; Observable.NextFrame().Subscribe(delegate { Dlg.Call(ref onCalcInitLineRotation); Dlg.Call(ref onPlayLineAnimation); }); return(Observable.FromCoroutine((UniRx.IObserver <bool> observer) => AnimationObserver(observer))); }
private bool InitSearchNFlare(object data) { BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); BattleFieldCamera battleFieldCamera = battleCameras.fieldCameras[0]; battleFieldCamera.flareLayer.enabled = true; bool flag = (_clsNightCombat.GetSearchLightShip(is_friend: true) != null) ? true : false; bool flag2 = (_clsNightCombat.GetFlareShip(is_friend: true) != null) ? true : false; if (flag || flag2) { if (_prodNightRadarDeployment != null) { _prodNightRadarDeployment.RadarObjectConvergence(); } Mem.DelComponentSafe(ref _prodNightRadarDeployment); ObserverActionQueue observerAction = BattleTaskManager.GetObserverAction(); observerAction.Executions(); BattleTaskManager.GetBattleShips().SetStandingPosition(StandingPositionType.OneRow); battleFieldCamera.ReqViewMode(CameraActor.ViewMode.Fix); battleFieldCamera.transform.position = _vCameraOriginPos; battleFieldCamera.transform.rotation = Quaternion.identity; ShipModel_BattleAll shipModel_BattleAll = (!flag) ? _clsNightCombat.GetFlareShip(is_friend: true) : _clsNightCombat.GetSearchLightShip(is_friend: true); if (shipModel_BattleAll != null) { BattleField battleField = BattleTaskManager.GetBattleField(); UIBattleShip uIBattleShip = BattleTaskManager.GetBattleShips().dicFriendBattleShips[shipModel_BattleAll.Index]; Vector3 position = uIBattleShip.transform.position; float x = 0f - position.x; battleField.dicFleetAnchor[FleetType.Friend].transform.AddPosX(x); battleFieldCamera.transform.AddPosX(x); } } SearchLight_FlareBullet_PlayAnimation().Subscribe(delegate { OnSearchNFlareFinished(); }); return(false); }
private bool InitSearchNFlare(object data) { BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); BattleFieldCamera battleFieldCamera = battleCameras.fieldCameras.get_Item(0); battleFieldCamera.flareLayer.set_enabled(true); bool searchLightShip = this._clsNightCombat.GetSearchLightShip(true) != null; bool flareShip = this._clsNightCombat.GetFlareShip(true) != null; if (searchLightShip || flareShip) { if (this._prodNightRadarDeployment != null) { this._prodNightRadarDeployment.RadarObjectConvergence(); } Mem.DelComponentSafe <ProdNightRadarDeployment>(ref this._prodNightRadarDeployment); ObserverActionQueue observerAction = BattleTaskManager.GetObserverAction(); observerAction.Executions(); BattleTaskManager.GetBattleShips().SetStandingPosition(StandingPositionType.OneRow); battleFieldCamera.ReqViewMode(CameraActor.ViewMode.Fix); battleFieldCamera.get_transform().set_position(this._vCameraOriginPos); battleFieldCamera.get_transform().set_rotation(Quaternion.get_identity()); ShipModel_BattleAll shipModel_BattleAll = (!searchLightShip) ? this._clsNightCombat.GetFlareShip(true) : this._clsNightCombat.GetSearchLightShip(true); if (shipModel_BattleAll != null) { BattleField battleField = BattleTaskManager.GetBattleField(); UIBattleShip uIBattleShip = BattleTaskManager.GetBattleShips().dicFriendBattleShips.get_Item(shipModel_BattleAll.Index); float x = -uIBattleShip.get_transform().get_position().x; battleField.dicFleetAnchor.get_Item(FleetType.Friend).get_transform().AddPosX(x); battleFieldCamera.get_transform().AddPosX(x); } } this.SearchLight_FlareBullet_PlayAnimation().Subscribe(delegate(int _) { this.OnSearchNFlareFinished(); }); return(false); }
public void ReqTimeZone(TimeZone iTime, SkyType iSkyType) { this._fogSettings(iTime); Color seaColor = this.GetSeaColor(iTime, iSkyType); using (Dictionary <FleetType, Water> .Enumerator enumerator = this._dicSeaLevels.GetEnumerator()) { while (enumerator.MoveNext()) { KeyValuePair <FleetType, Water> current = enumerator.get_Current(); current.get_Value().set_reflectionColorTexture(this._listTexReflectives.get_Item((int)iTime)); current.get_Value().GetComponent <MeshRenderer>().set_material((current.get_Key() != FleetType.Friend) ? this._listEnemySeaLevels.get_Item((int)iTime) : this._listFriendSeaLevels.get_Item((int)iTime)); current.get_Value().GetComponent <MeshRenderer>().get_material().SetColor("_PostMultiplyColor", seaColor); } } BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); battleCameras.fieldCameras.ForEach(delegate(BattleFieldCamera x) { x.skybox.set_material(this._listMatSkyboxes.get_Item((int)iTime)); }); battleCameras.fieldDimCamera.skybox.set_material(this._listMatSkyboxes.get_Item((int)iTime)); this._iTimeZone = iTime; }
protected virtual void ChkDamagedStateFmAnticipating(Vector3 closeUpPos) { BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); BattleFieldCamera battleFieldCamera = battleCameras.fieldCameras.get_Item(0); switch (this._clsHougekiModel.Defender.DamageEventAfter) { case DamagedStates.None: case DamagedStates.Shouha: battleFieldCamera.get_transform().LTMove(closeUpPos, BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_TIME.get_Item(1)).setEase(BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_EASING_TYPE.get_Item(1)).setOnComplete(delegate { this.OnFinished(); }); break; case DamagedStates.Tyuuha: case DamagedStates.Taiha: battleFieldCamera.get_transform().LTMove(closeUpPos, BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_TIME.get_Item(1)).setEase(BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_EASING_TYPE.get_Item(1)).setOnComplete(delegate { ShellingProdSubject shellingProdSubject2 = (!this.isProtect) ? ShellingProdSubject.Defender : ShellingProdSubject.Protector; if (this._listBattleShips.get_Item((int)shellingProdSubject2).shipModel.IsFriend()) { DamagedStates damageEventAfter = this._clsHougekiModel.Defender.DamageEventAfter; ProdDamageCutIn.DamageCutInType iType = (damageEventAfter != DamagedStates.Taiha) ? ProdDamageCutIn.DamageCutInType.Moderate : ProdDamageCutIn.DamageCutInType.Heavy; ProdDamageCutIn prodDamageCutIn = BattleTaskManager.GetPrefabFile().prodDamageCutIn; ProdDamageCutIn arg_76_0 = prodDamageCutIn; List <ShipModel_Defender> list = new List <ShipModel_Defender>(); list.Add(this._clsHougekiModel.Defender); arg_76_0.SetShipData(list, iType); prodDamageCutIn.Play(iType, delegate { BattleTaskManager.GetPrefabFile().circleHPGauge.get_transform().set_localScale(Vector3.get_zero()); }, delegate { BattleTaskManager.GetBattleShips().UpdateDamageAll(this._clsHougekiModel); this.OnFinished(); }); } else { this.OnFinished(); } }); break; case DamagedStates.Gekichin: case DamagedStates.Youin: case DamagedStates.Megami: { bool isFriend = this._listBattleShips.get_Item(1).shipModel.IsFriend(); ShellingProdSubject shellingProdSubject = (!this.isProtect) ? ShellingProdSubject.Defender : ShellingProdSubject.Protector; this._listBattleShips.get_Item((int)shellingProdSubject).PlayProdSinking(null); battleFieldCamera.get_transform().LTMove(closeUpPos, BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_TIME.get_Item(2)).setEase(BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_EASING_TYPE.get_Item(1)).setOnComplete(delegate { if (!isFriend) { this.OnFinished(); } }); if (isFriend) { Observable.Timer(TimeSpan.FromSeconds(1.0)).Subscribe(delegate(long _) { ProdSinking prodSinking = BattleTaskManager.GetPrefabFile().prodSinking; prodSinking.SetSinkingData(this._clsHougekiModel.Defender); prodSinking.Play(delegate { BattleTaskManager.GetPrefabFile().circleHPGauge.get_transform().set_localScale(Vector3.get_zero()); }, delegate { }, delegate { this.OnFinished(); }); BattleTaskManager.GetPrefabFile().circleHPGauge.get_transform().set_localScale(Vector3.get_zero()); }); } break; } } }
protected virtual void ChkDamagedStateFmAnticipating(Vector3 closeUpPos) { BattleCameras battleCameras = BattleTaskManager.GetBattleCameras(); BattleFieldCamera battleFieldCamera = battleCameras.fieldCameras[0]; switch (_clsHougekiModel.Defender.DamageEventAfter) { case DamagedStates.Gekichin: case DamagedStates.Youin: case DamagedStates.Megami: { bool isFriend = _listBattleShips[1].shipModel.IsFriend(); ShellingProdSubject index = (!isProtect) ? ShellingProdSubject.Defender : ShellingProdSubject.Protector; _listBattleShips[(int)index].PlayProdSinking(null); battleFieldCamera.transform.LTMove(closeUpPos, BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_TIME[2]).setEase(BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_EASING_TYPE[1]).setOnComplete((Action) delegate { if (!isFriend) { OnFinished(); } }); if (isFriend) { Observable.Timer(TimeSpan.FromSeconds(1.0)).Subscribe(delegate { ProdSinking prodSinking = BattleTaskManager.GetPrefabFile().prodSinking; prodSinking.SetSinkingData(_clsHougekiModel.Defender); prodSinking.Play(delegate { BattleTaskManager.GetPrefabFile().circleHPGauge.transform.localScale = Vector3.zero; }, delegate { }, delegate { OnFinished(); }); BattleTaskManager.GetPrefabFile().circleHPGauge.transform.localScale = Vector3.zero; }); } break; } case DamagedStates.Tyuuha: case DamagedStates.Taiha: battleFieldCamera.transform.LTMove(closeUpPos, BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_TIME[1]).setEase(BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_EASING_TYPE[1]).setOnComplete((Action) delegate { ShellingProdSubject index2 = (!isProtect) ? ShellingProdSubject.Defender : ShellingProdSubject.Protector; if (_listBattleShips[(int)index2].shipModel.IsFriend()) { DamagedStates damageEventAfter = _clsHougekiModel.Defender.DamageEventAfter; ProdDamageCutIn.DamageCutInType iType = (damageEventAfter == DamagedStates.Taiha) ? ProdDamageCutIn.DamageCutInType.Heavy : ProdDamageCutIn.DamageCutInType.Moderate; ProdDamageCutIn prodDamageCutIn = BattleTaskManager.GetPrefabFile().prodDamageCutIn; prodDamageCutIn.SetShipData(new List <ShipModel_Defender> { _clsHougekiModel.Defender }, iType); prodDamageCutIn.Play(iType, delegate { BattleTaskManager.GetPrefabFile().circleHPGauge.transform.localScale = Vector3.zero; }, delegate { BattleTaskManager.GetBattleShips().UpdateDamageAll(_clsHougekiModel); OnFinished(); }); } else { OnFinished(); } }); break; case DamagedStates.None: case DamagedStates.Shouha: battleFieldCamera.transform.LTMove(closeUpPos, BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_TIME[1]).setEase(BattleDefines.SHELLING_ATTACK_DEFENDER_CLOSEUP_EASING_TYPE[1]).setOnComplete((Action) delegate { OnFinished(); }); break; } }