public ActorUtil(Actor_SansType _actor, ActinClock clock) { if (clock == null) { throw new ArgumentNullException("clock may not be null"); } this.clock = clock; this.actor = _actor; this.Log = new LogDispatcherForActor(new LogDispatcher(clock), _actor); if (_actor != null) { this.Log.AddDestination(_actor.ActorLog); } }
internal void SetClock(ActinClock time) { this.time = time; }