Example #1
0
 private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
 {
     if (mouseCursorCheckBox.IsChecked ?? false)
     {
         MouseCursor.ShowCursor();
     }
     PCSX2IPC.Delete(m_ipc);
     m_keyHandler.Dispose();
     m_closing = true;
     m_thread.Join();
 }
Example #2
0
        private void UpdateState()
        {
            m_emuStatus = PCSX2IPC.Status(m_ipc);
            switch (m_status)
            {
            case KAMIStatus.Unconnected:
                if (PCSX2IPC.GetError(m_ipc) == PCSX2IPC.IPCStatus.Success)
                {
                    m_connected = true;
                }
                break;

            case KAMIStatus.Connected:
                if (PCSX2IPC.GetError(m_ipc) != PCSX2IPC.IPCStatus.Success)
                {
                    m_connected = false;
                    break;
                }
                if (m_emuStatus != PCSX2IPC.EmuStatus.Shutdown)
                {
                    string titleId     = PCSX2IPC.GetGameID(m_ipc);
                    string gameVersion = PCSX2IPC.GetGameVersion(m_ipc);
                    m_game = GameManager.GetGame(m_ipc, titleId, gameVersion);
                }
                break;

            case KAMIStatus.Ready:
                if (PCSX2IPC.GetError(m_ipc) != PCSX2IPC.IPCStatus.Success)
                {
                    m_connected = false;
                    m_game      = null;
                }
                else if (m_emuStatus == PCSX2IPC.EmuStatus.Shutdown)
                {
                    m_game = null;
                }
                break;

            case KAMIStatus.Injecting:
                if (PCSX2IPC.GetError(m_ipc) != PCSX2IPC.IPCStatus.Success)
                {
                    m_connected = false;
                    m_game      = null;
                    m_injecting = false;
                }
                else if (m_emuStatus == PCSX2IPC.EmuStatus.Shutdown)
                {
                    m_game      = null;
                    m_injecting = false;
                }
                break;
            }
        }
Example #3
0
        private void UpdateGui()
        {
            string version     = m_connected ? PCSX2IPC.Version(m_ipc) : "";
            string title       = m_connected ? PCSX2IPC.GetGameTitle(m_ipc) : "";
            string titleId     = m_connected ? PCSX2IPC.GetGameID(m_ipc) : "";
            string gameVersion = m_connected ? PCSX2IPC.GetGameVersion(m_ipc) : "";
            string hash        = m_connected ? PCSX2IPC.GetGameUUID(m_ipc) : "";

            Dispatcher.BeginInvoke((Action)(() =>
            {
                if (m_connected)
                {
                    infoLabel.Content = $"Version:      {version}\n";
                    infoLabel.Content += $"Title:        {title}\n";
                    infoLabel.Content += $"TitleId:      {titleId}\n";
                    infoLabel.Content += $"Game Version: {gameVersion}\n";
                    infoLabel.Content += $"Hash:         {hash}\n";
                    infoLabel.Content += $"Emu Status:   {m_emuStatus}\n";
                }
                statusLabel.Content = $"KAMI Status: {m_status}";
            }));
        }
Example #4
0
 public MainWindow()
 {
     InitializeComponent();
     m_ipc = PCSX2IPC.New();
 }