Example #1
0
        RoleInstance GetNextRoleInTurnBase()//回合制
        {
            RoleInstance role = Roles[0];

            while (role.IsDead())
            {
                if (role.View != null)
                {
                    GameObject.Destroy(role.View.gameObject);
                }
                Roles.RemoveAt(0);
                role = Roles[0];
            }

            if (role.isActed) //全部都行动过了
            {
                ResetAct();
                SortRole();
                role = Roles[0];
                return(role);
            }
            return(role);
        }