protected override void OnActivate() { jungleStacker = new JungleStacker(); jungleStacker.OnLoad(); Game.OnUpdate += Game_OnUpdate; ObjectManager.OnAddEntity += ObjectManager_OnAddEntity; ObjectManager.OnRemoveEntity += ObjectManager_OnRemoveEntity; Player.OnExecuteOrder += Player_OnExecuteAction; }
public Bootstrap() { jungleStacker = new JungleStacker(); Events.OnLoad += Events_OnLoad; }
public Bootstrap() { this.jungleStacking = new JungleStacker(); Events.OnLoad += this.Events_OnLoad; }