Example #1
0
 // Spawn all enemies for level
 public static void SpawnEnemies(EnemyManager enemyManager)
 {
     enemyManager.SpawnEnemy(new Vector2(0, 152), new Vector2(775, 152), 2);
     enemyManager.SpawnEnemy(new Vector2(0, 352), new Vector2(775, 352), 4);
     enemyManager.SpawnEnemy(new Vector2(26, 252), new Vector2(776, 252), 6);
     enemyManager.SpawnEnemy(new Vector2(84, 202), new Vector2(759, 202), 3);
 }
Example #2
0
        // Spawn all enemies for level
        public static void SpawnEnemies(EnemyManager enemyManager)
        {
            enemyManager.SpawnEnemy(new Vector2(184, 25), new Vector2(438, 25), 2);
            enemyManager.SpawnEnemy(new Vector2(114, 77), new Vector2(496, 77), 1);
            enemyManager.SpawnEnemy(new Vector2(184, 125), new Vector2(438, 125), 4);

            enemyManager.SpawnEnemy(new Vector2(114, 215), new Vector2(587, 215), 8);
            enemyManager.SpawnEnemy(new Vector2(114, 245), new Vector2(587, 245), 9);

            enemyManager.SpawnEnemy(new Vector2(184, 287), new Vector2(438, 287), 1);
            enemyManager.SpawnEnemy(new Vector2(126, 346), new Vector2(497, 346), 2);
            enemyManager.SpawnEnemy(new Vector2(184, 399), new Vector2(438, 399), 3);
        }
Example #3
0
 // Spawn all enemies for level
 public static void SpawnEnemies(EnemyManager enemyManager)
 {
     enemyManager.SpawnEnemy(new Vector2(300, 215), new Vector2(575, 215), 4);
 }
Example #4
0
 // Spawn all enemies for level
 public static void SpawnEnemies(EnemyManager enemyManager)
 {
     enemyManager.SpawnEnemy(new Vector2(190, 330), new Vector2(595, 330), 4);
 }
Example #5
0
 // Spawn all enemies for level
 public static void SpawnEnemies(EnemyManager enemyManager)
 {
     enemyManager.SpawnEnemy(new Vector2(110, 99), new Vector2(534, 99), 3);
     enemyManager.SpawnEnemy(new Vector2(0, 411), new Vector2(775, 411), 3);
 }
Example #6
0
 // Spawn all enemies for level
 public static void SpawnEnemies(EnemyManager enemyManager)
 {
     enemyManager.SpawnEnemy(new Vector2(78, 215), new Vector2(250, 215), 3);
 }
Example #7
0
 // Spawn all enemies for level
 public static void SpawnEnemies(EnemyManager enemyManager)
 {
     enemyManager.SpawnEnemy(new Vector2(125, 138), new Vector2(550, 138), 4);
 }
Example #8
0
 // Spawn all enemies for level
 public static void SpawnEnemies(EnemyManager enemyManager)
 {
     enemyManager.SpawnEnemy(new Vector2(275, 380), new Vector2(475, 380), 4);
 }
Example #9
0
 // Spawn all enemies for level
 public static void SpawnEnemies(EnemyManager enemyManager)
 {
     enemyManager.SpawnEnemy(new Vector2(540, 388), new Vector2(770, 388), 4);
 }
Example #10
0
 // Spawn all enemies for level
 public static void SpawnEnemies(EnemyManager enemyManager)
 {
     enemyManager.SpawnEnemy(new Vector2(608, 261), new Vector2(770, 261), 4);
     enemyManager.SpawnEnemy(new Vector2(323, 148), new Vector2(410, 148), 2);
 }
Example #11
0
 // Spawn all enemies for level
 public static void SpawnEnemies(EnemyManager enemyManager)
 {
     enemyManager.SpawnEnemy(new Vector2(150, 183), new Vector2(305, 183), 3);
     enemyManager.SpawnEnemy(new Vector2(440, 263), new Vector2(590, 263), 2);
 }
Example #12
0
 // Spawn all enemies for level
 public static void SpawnEnemies(EnemyManager enemyManager)
 {
     enemyManager.SpawnEnemy(new Vector2(134, 366), new Vector2(275, 366), 3);
     enemyManager.SpawnEnemy(new Vector2(325, 366), new Vector2(487, 366), 3);
     enemyManager.SpawnEnemy(new Vector2(537, 366), new Vector2(667, 366), 3);
 }
Example #13
0
 // Spawn all enemies for level
 public static void SpawnEnemies(EnemyManager enemyManager)
 {
     enemyManager.SpawnEnemy(new Vector2(130, 350), new Vector2(575, 350), 3);
 }
Example #14
0
 // Spawn all enemies for level
 public static void SpawnEnemies(EnemyManager enemyManager)
 {
     enemyManager.SpawnEnemy(new Vector2(275, 188), new Vector2(450, 188), 2);
 }
Example #15
0
 // Spawn all enemies for level
 public static void SpawnEnemies(EnemyManager enemyManager)
 {
     enemyManager.SpawnEnemy(new Vector2(15, 87), new Vector2(512, 87), 4);
     enemyManager.SpawnEnemy(new Vector2(115, 187), new Vector2(512, 187), 10);
 }